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Is the DM the most important person at the table
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<blockquote data-quote="Imaro" data-source="post: 7922203" data-attributes="member: 48965"><p>Why not? Because I would assume there is a purpose or goal to GM'ing... which let's one know whether they did it successfully or not... something like having a game that your players want to play... do you agree? If not, well driving isn't hard without any sort of training because any 12 or 13 year old can push pedals with their feet, shift a gear and turn a steering wheel... irregardless of what the result of them doing that on a busy (or even non-busy) street is...</p><p></p><p></p><p></p><p>I disagree. The DM has to create these situations (frame scenes) and adjudicate the actions that every one of their players is making in said situation as well as declare actions for and adjudicate said actions of any NPC's monsters, etc in the situation... The player has to declare their action. We aren't even talking funny voices and facial expressions just basic running of the game and the DM already has more to do. can you name a game where the procedures specifically call out the players having to do <strong>more</strong> not equal but <strong>more</strong> than the GM? I'd honestly be interested in taking a look at said game out of curiosity. </p><p></p><p></p><p></p><p>It's funny you bring up BiTD because I am currently running it as a break for our normal D&D campaign and in all honesty I find it hard and exhausting in a way my pre-prepped D&D games aren't. I have to continuously improv various NPC's & situations... continuously judge position and effect for actions... frame scenes... write down notes so I don't loos all of that improv I'm doing and keep track of the different phases we are in, some of which have totally different mechanical resolutions. It's fun but I wouldn't call it easy, difference in where the mental load is maybe... but not necessarily easier than D&D prep.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7922203, member: 48965"] Why not? Because I would assume there is a purpose or goal to GM'ing... which let's one know whether they did it successfully or not... something like having a game that your players want to play... do you agree? If not, well driving isn't hard without any sort of training because any 12 or 13 year old can push pedals with their feet, shift a gear and turn a steering wheel... irregardless of what the result of them doing that on a busy (or even non-busy) street is... I disagree. The DM has to create these situations (frame scenes) and adjudicate the actions that every one of their players is making in said situation as well as declare actions for and adjudicate said actions of any NPC's monsters, etc in the situation... The player has to declare their action. We aren't even talking funny voices and facial expressions just basic running of the game and the DM already has more to do. can you name a game where the procedures specifically call out the players having to do [B]more[/B] not equal but [B]more[/B] than the GM? I'd honestly be interested in taking a look at said game out of curiosity. It's funny you bring up BiTD because I am currently running it as a break for our normal D&D campaign and in all honesty I find it hard and exhausting in a way my pre-prepped D&D games aren't. I have to continuously improv various NPC's & situations... continuously judge position and effect for actions... frame scenes... write down notes so I don't loos all of that improv I'm doing and keep track of the different phases we are in, some of which have totally different mechanical resolutions. It's fun but I wouldn't call it easy, difference in where the mental load is maybe... but not necessarily easier than D&D prep. [/QUOTE]
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