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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7922280" data-attributes="member: 6785785"><p>I am currently DMing a 5e game for my group. I do not know the rules as well as two of my players. This does not in any way impede me from DMing.</p><p></p><p>Ultimately, the DM needs an idea of the rules and general procedures. Instead of remembering all the rules, I think it would benefit the DM to know that uncertainty of a rule means he should make a ruling and keep the game moving. </p><p></p><p></p><p></p><p>I think that generally it's more a case that the DM has more to do than the players. I would agree with that. Exactly how much more, I would probably disagree with most. Also, if any of the individual tasks of being a DM is all that hard.</p><p></p><p></p><p></p><p>Blades is complex in ways, for sure, but it's mostly in how all the different pieces fit together. I also think that the learning curve with Blades in the Dark mostly seems to come from having to unlearn what D&D and similar games have ingrained in us. </p><p></p><p>I had one player who was only passing familiar with D&D, and he took to Blades so much faster than my D&D guys did. </p><p></p><p></p><p></p><p>Right, but if some games have GMing techniques that may help ease the burden of running game, perhaps there's something to be learned from those games for folks running D&D?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7922280, member: 6785785"] I am currently DMing a 5e game for my group. I do not know the rules as well as two of my players. This does not in any way impede me from DMing. Ultimately, the DM needs an idea of the rules and general procedures. Instead of remembering all the rules, I think it would benefit the DM to know that uncertainty of a rule means he should make a ruling and keep the game moving. I think that generally it's more a case that the DM has more to do than the players. I would agree with that. Exactly how much more, I would probably disagree with most. Also, if any of the individual tasks of being a DM is all that hard. Blades is complex in ways, for sure, but it's mostly in how all the different pieces fit together. I also think that the learning curve with Blades in the Dark mostly seems to come from having to unlearn what D&D and similar games have ingrained in us. I had one player who was only passing familiar with D&D, and he took to Blades so much faster than my D&D guys did. Right, but if some games have GMing techniques that may help ease the burden of running game, perhaps there's something to be learned from those games for folks running D&D? [/QUOTE]
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