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Is the DM the most important person at the table
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<blockquote data-quote="Imaro" data-source="post: 7922706" data-attributes="member: 48965"><p>I don't think any of this was that big a deal for my players... they've been introducing elements into D&D through backstory, goals, etc for years it's just a step less removed to throw the stuff into play also since we've played D&D with the "any ability score + skill" variant, picking your approach also wasn't earth shattering for them with the XP well they reward inspiration in 5e to each other so there's that....</p><p></p><p></p><p></p><p>How does the system do the heavy lifting... IMO the heavy lifting is determining position and effect (often IMO harder than selecting a DC because there are now 2 axis instead of one), coming up with the fiction to suit the various results that can happen (D&D can be and is often binary while BiTD rarely is so instead of one outcome I have to come up with various smaller outcomes on the fly)... and framing the scenes on the fly (adding an element X infinity without the break afforded by having numerous players to pick up the slack when one is tired or hard pressed to come up with stuff.)</p><p></p><p></p><p></p><p>See I fail to see how this makes running a game easier. How is telling a new DM that they have to come up with and adjudicate success conditions as well as various complications on the fly easier or simpler than having to decide a binary result? Especially if said binary result is planned out ahead of time?</p><p></p><p></p><p></p><p>IMO this seems to be conflating personal preference with "easier" and because it is your personal preference it probably feels easier to you... not sure that would hold out in the wild with a brand new DM/GM</p></blockquote><p></p>
[QUOTE="Imaro, post: 7922706, member: 48965"] I don't think any of this was that big a deal for my players... they've been introducing elements into D&D through backstory, goals, etc for years it's just a step less removed to throw the stuff into play also since we've played D&D with the "any ability score + skill" variant, picking your approach also wasn't earth shattering for them with the XP well they reward inspiration in 5e to each other so there's that.... How does the system do the heavy lifting... IMO the heavy lifting is determining position and effect (often IMO harder than selecting a DC because there are now 2 axis instead of one), coming up with the fiction to suit the various results that can happen (D&D can be and is often binary while BiTD rarely is so instead of one outcome I have to come up with various smaller outcomes on the fly)... and framing the scenes on the fly (adding an element X infinity without the break afforded by having numerous players to pick up the slack when one is tired or hard pressed to come up with stuff.) See I fail to see how this makes running a game easier. How is telling a new DM that they have to come up with and adjudicate success conditions as well as various complications on the fly easier or simpler than having to decide a binary result? Especially if said binary result is planned out ahead of time? IMO this seems to be conflating personal preference with "easier" and because it is your personal preference it probably feels easier to you... not sure that would hold out in the wild with a brand new DM/GM [/QUOTE]
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