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Is the DM the most important person at the table
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<blockquote data-quote="Fanaelialae" data-source="post: 7923147" data-attributes="member: 53980"><p>I suspect we'd find DMs who succumb to ego regardless of whether they're running modules or homebrew. I don't think bad DMing is restricted to one over the other.</p><p></p><p>When you homebrew, sure, in a sense you are more right because you created that world and decided what went into it. You presumably know it better than anyone. Even if the DM allows a player to contribute to the world (in the sense of creating things related to their backstory) it's still going to typically need to be approved by the DM. When you homebrew you typically have full authority of the setting, whereas if you run a published setting you share some authority with the established canon. Unless you change it, but if you don't make the players aware of such changes it can lead to serious problems when the players make assumptions based on information their characters should know, but it turns out the DM changed that fact without informing them and that therefore those assumptions were wrong. Not impossible to avoid, but certainly a potential pitfall.</p><p></p><p>Of course, none of that means that the DM should prioritize their own fun ahead of that of the players. Being the authority doesn't make you more 'important' in the truest sense. It just makes you the authority.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7923147, member: 53980"] I suspect we'd find DMs who succumb to ego regardless of whether they're running modules or homebrew. I don't think bad DMing is restricted to one over the other. When you homebrew, sure, in a sense you are more right because you created that world and decided what went into it. You presumably know it better than anyone. Even if the DM allows a player to contribute to the world (in the sense of creating things related to their backstory) it's still going to typically need to be approved by the DM. When you homebrew you typically have full authority of the setting, whereas if you run a published setting you share some authority with the established canon. Unless you change it, but if you don't make the players aware of such changes it can lead to serious problems when the players make assumptions based on information their characters should know, but it turns out the DM changed that fact without informing them and that therefore those assumptions were wrong. Not impossible to avoid, but certainly a potential pitfall. Of course, none of that means that the DM should prioritize their own fun ahead of that of the players. Being the authority doesn't make you more 'important' in the truest sense. It just makes you the authority. [/QUOTE]
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