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Is the DM the most important person at the table
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<blockquote data-quote="Nagol" data-source="post: 7926669" data-attributes="member: 23935"><p>It's hard enough I've seen GMs step down from the role to play in essentially the same style of game because they couldn't maintain their current situation whether that's because of physical infirmary, emotional turmoil, or overwork. They stepped down to player because it was easier than continuing to run. In some cases, they returned to GM when their personal situations changed. Other times, they happily remained players even when the direct causes had been dealt with because they found it more fulfilling and easier. I have never had a player say "Playing is too hard right now. How about I GM instead?"</p><p></p><p>When I prep for 1e, I know I'm going to spending a fair amount of time pre-game mapping, establishing foreshadow clues, and placing items, clues, treasure, and creatures.</p><p></p><p>When I prep for a Champions campaign, I know I have more up-front world development than 1e, and probably just as much pre-game prep -- it is just moved to relationships, NPC involvement, PC highlighting, and antagonist development.</p><p></p><p>I have little to none of that when I run Dungeonworld or FATE. But I find running Dungeonworld or FATE <em>hard</em> compared to the first two games. </p><p></p><p>The adjudication is a lot tougher because I have entirely different considerations: narrative flow, framing constant action, establishing and maintaining pressure without being overwhelming, not pigeon-holing the group or leading it to my desired outcome, off the cuff presentation of interesting situations full of levers for the players to use, and reading the audience are tougher than the disinterested adjudication I need to pursue in 1e or the PC focused reveals and relationship highlights performed in Champions. I find the extra control I need to take over scene framing and consequence assignment much more draining.</p><p></p><p>Part of that is inexperience: I've only run a dozen of so Dungeonworld and FATE games compared to the decades of experience I have in 1e and Champions. Part of it is personality: I prefer the roles of designer, adjudicator, and audience to being the group foil and scene framer.</p><p></p><p>Now, as I continue to run Dungeonworld and FATE, will it get easier? Almost certainly. But that's because it is hard right now.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7926669, member: 23935"] It's hard enough I've seen GMs step down from the role to play in essentially the same style of game because they couldn't maintain their current situation whether that's because of physical infirmary, emotional turmoil, or overwork. They stepped down to player because it was easier than continuing to run. In some cases, they returned to GM when their personal situations changed. Other times, they happily remained players even when the direct causes had been dealt with because they found it more fulfilling and easier. I have never had a player say "Playing is too hard right now. How about I GM instead?" When I prep for 1e, I know I'm going to spending a fair amount of time pre-game mapping, establishing foreshadow clues, and placing items, clues, treasure, and creatures. When I prep for a Champions campaign, I know I have more up-front world development than 1e, and probably just as much pre-game prep -- it is just moved to relationships, NPC involvement, PC highlighting, and antagonist development. I have little to none of that when I run Dungeonworld or FATE. But I find running Dungeonworld or FATE [I]hard[/I] compared to the first two games. The adjudication is a lot tougher because I have entirely different considerations: narrative flow, framing constant action, establishing and maintaining pressure without being overwhelming, not pigeon-holing the group or leading it to my desired outcome, off the cuff presentation of interesting situations full of levers for the players to use, and reading the audience are tougher than the disinterested adjudication I need to pursue in 1e or the PC focused reveals and relationship highlights performed in Champions. I find the extra control I need to take over scene framing and consequence assignment much more draining. Part of that is inexperience: I've only run a dozen of so Dungeonworld and FATE games compared to the decades of experience I have in 1e and Champions. Part of it is personality: I prefer the roles of designer, adjudicator, and audience to being the group foil and scene framer. Now, as I continue to run Dungeonworld and FATE, will it get easier? Almost certainly. But that's because it is hard right now. [/QUOTE]
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