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Is the DM the most important person at the table
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<blockquote data-quote="Hussar" data-source="post: 7926740" data-attributes="member: 22779"><p>Ahh, it's good to know that I'm not the only one with this disease. There are just SO many beautiful maps out there. I MUST collect them all. Save them all. USE them all.... ahem. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Never mind. Nothing to see here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>Well, you would take on that burden in order that DMing is no longer so much of a burden on a single person. I would have thought that was obvious. Trad games, like D&D, tend to have everything done by the DM up front - you pick the setting, the campaign, etc. Other games, like Fate, for example, create the campaign and the setting (for the large part) as part of character generation. </p><p></p><p>To put it another way, it would be very difficult to have an Adventure Path for Fate. It just wouldn't work. In Trad games, you start with the adventure/campaign and the players are expected to create characters that fit that campaign. In other games, it's reversed. The characters come first and the campaign is developed FROM those characters. Meaning that the workload is spread out pretty broadly amongst the group, instead of all resting on one person.</p><p></p><p>So, yeah, that's why you, as a player, as a good player, should ALWAYS be looking at ways to take the burden off the DM. Because, the best group is the one where everyone is proactive, creating the campaign together, rather than as passive consumers, sitting back while the DM shoulders nearly all the workload and only reacting when the DM rolls up the plot wagon.</p><p></p><p>My advice is to be a good player.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7926740, member: 22779"] Ahh, it's good to know that I'm not the only one with this disease. There are just SO many beautiful maps out there. I MUST collect them all. Save them all. USE them all.... ahem. :erm: Never mind. Nothing to see here. :p Well, you would take on that burden in order that DMing is no longer so much of a burden on a single person. I would have thought that was obvious. Trad games, like D&D, tend to have everything done by the DM up front - you pick the setting, the campaign, etc. Other games, like Fate, for example, create the campaign and the setting (for the large part) as part of character generation. To put it another way, it would be very difficult to have an Adventure Path for Fate. It just wouldn't work. In Trad games, you start with the adventure/campaign and the players are expected to create characters that fit that campaign. In other games, it's reversed. The characters come first and the campaign is developed FROM those characters. Meaning that the workload is spread out pretty broadly amongst the group, instead of all resting on one person. So, yeah, that's why you, as a player, as a good player, should ALWAYS be looking at ways to take the burden off the DM. Because, the best group is the one where everyone is proactive, creating the campaign together, rather than as passive consumers, sitting back while the DM shoulders nearly all the workload and only reacting when the DM rolls up the plot wagon. My advice is to be a good player. [/QUOTE]
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