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Is the DM the most important person at the table
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<blockquote data-quote="Imaro" data-source="post: 7927007" data-attributes="member: 48965"><p>So as long as you adopt a particular playstyle (player driven vs. DM driven) DM/GM'ing isn't harder than playing and it isn't a more important role than a player... Does that sum it up or am I misunderstanding something? </p><p></p><p>This in turn means you need to find a specific type of player willing to take on some of the DM'ing responsibilities (of course their reason for playing as opposed to running could be that they don't want to take on said responsibilities), which may in and of itself (because it's not the traditional/expected way to play D&D) be hard or nearly impossible. You need to be good at heavy improv (a skill not everyone posseses as well as being a style many may not enjoy) since you're not doing any planning but instead letting the players drive. As a DM/GM you need to be able to take pretty extensive notes while playing since you're effectively making stuff up as you go, unless consistency isn't a worry. I just don't see this as necessarily easier just different and harder than playing in different ways from running in a traditional manner. I also don't see how this eliminates the DM as the most important role...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7927007, member: 48965"] So as long as you adopt a particular playstyle (player driven vs. DM driven) DM/GM'ing isn't harder than playing and it isn't a more important role than a player... Does that sum it up or am I misunderstanding something? This in turn means you need to find a specific type of player willing to take on some of the DM'ing responsibilities (of course their reason for playing as opposed to running could be that they don't want to take on said responsibilities), which may in and of itself (because it's not the traditional/expected way to play D&D) be hard or nearly impossible. You need to be good at heavy improv (a skill not everyone posseses as well as being a style many may not enjoy) since you're not doing any planning but instead letting the players drive. As a DM/GM you need to be able to take pretty extensive notes while playing since you're effectively making stuff up as you go, unless consistency isn't a worry. I just don't see this as necessarily easier just different and harder than playing in different ways from running in a traditional manner. I also don't see how this eliminates the DM as the most important role... [/QUOTE]
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