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Is the DM the most important person at the table
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<blockquote data-quote="Nagol" data-source="post: 7927265" data-attributes="member: 23935"><p>I tend to disagree. I think it mostly matters what you are good at processing. As I pointed out above, I have a much harder time running Dungeonworld and FATE than 1e or Champions simply because I find maintaining constant pressure and scene framing without forcing much more taxing than disinterested adjudication. (as an aside, the issue I've brought up about Dungeonworld reflects a tendency of mine that I constantly have to fight when I'm running -- hence my being a strong stickler for 'a failure means failure'.)</p><p></p><p>One of the reasons my count of Dungeonworld games is so low is I am loath to commit to running a long-term game. I'll run it for one-shots and short hauls, but there is just too much mental investment for me to do it week after week. It is too intensive to be considered fun.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7927265, member: 23935"] I tend to disagree. I think it mostly matters what you are good at processing. As I pointed out above, I have a much harder time running Dungeonworld and FATE than 1e or Champions simply because I find maintaining constant pressure and scene framing without forcing much more taxing than disinterested adjudication. (as an aside, the issue I've brought up about Dungeonworld reflects a tendency of mine that I constantly have to fight when I'm running -- hence my being a strong stickler for 'a failure means failure'.) One of the reasons my count of Dungeonworld games is so low is I am loath to commit to running a long-term game. I'll run it for one-shots and short hauls, but there is just too much mental investment for me to do it week after week. It is too intensive to be considered fun. [/QUOTE]
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