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General Tabletop Discussion
*TTRPGs General
Is the DM the most important person at the table
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<blockquote data-quote="Imaro" data-source="post: 7927273" data-attributes="member: 48965"><p>I think this is highly dependent upon the person, something I think really isn't being examined enough by those who believe indie games are "easier' to run than traditional... IME they're the people that FATE, PbtA and other indie games just don't click for. I think that for some they just aren't wired to handle constant on the fly improvisation, it never becomes easy for them to create different and dynamic consequences on a fairly regular basis for multiple characters while keeping track of what fiction is generated by said consequences (along with simpler the fiction also generated by simpler action declarations). More importantly they don't have fun running a game in this manner. As an example I don't think a DM with anxiety issues would feel comfortable enough to run in this manner very well (mush less consider it something fun to do). I think for many, though it may be more intensive prep wise (and much less so while running the game), it is easier to have something they can fall back on as a foundation...whether that is an entire adventure path or simply the bullet point notes that [USER=6785785]@hawkeyefan[/USER] spoke to earlier. </p><p></p><p></p><p></p><p>I agree... again with my caveat above (very dependent on the person) but I find it interesting you think this can never become passive or easy through repetition but GM'ing can... why is that?</p><p></p><p></p><p></p><p>Emphasis mine... not sure anyone is talking about games where this happens... I think you may be assuming here.</p><p></p><p></p><p></p><p>Again for certain people maybe... but I find Blades easy to prep for (I don't really do anything beforehand) but mentally draining and much harder to consistently run at the table vs. D&D 5e which I find harder to prep for but much easier to run, especially as the game progresses.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7927273, member: 48965"] I think this is highly dependent upon the person, something I think really isn't being examined enough by those who believe indie games are "easier' to run than traditional... IME they're the people that FATE, PbtA and other indie games just don't click for. I think that for some they just aren't wired to handle constant on the fly improvisation, it never becomes easy for them to create different and dynamic consequences on a fairly regular basis for multiple characters while keeping track of what fiction is generated by said consequences (along with simpler the fiction also generated by simpler action declarations). More importantly they don't have fun running a game in this manner. As an example I don't think a DM with anxiety issues would feel comfortable enough to run in this manner very well (mush less consider it something fun to do). I think for many, though it may be more intensive prep wise (and much less so while running the game), it is easier to have something they can fall back on as a foundation...whether that is an entire adventure path or simply the bullet point notes that [USER=6785785]@hawkeyefan[/USER] spoke to earlier. I agree... again with my caveat above (very dependent on the person) but I find it interesting you think this can never become passive or easy through repetition but GM'ing can... why is that? Emphasis mine... not sure anyone is talking about games where this happens... I think you may be assuming here. Again for certain people maybe... but I find Blades easy to prep for (I don't really do anything beforehand) but mentally draining and much harder to consistently run at the table vs. D&D 5e which I find harder to prep for but much easier to run, especially as the game progresses. [/QUOTE]
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