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Is the DM the most important person at the table
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<blockquote data-quote="pemerton" data-source="post: 7927456" data-attributes="member: 42582"><p>I think the need to take notes (<em>extensive</em> or otherwise) can be exaggerated. A lot of the action in a RPG, at least in my experience, is "local" in time and space (eg a certain thing happens to a certain PC as a result of trying to do such-and-such) and so keeping track of it is not wildly different from keeping track of hit points or whether a door has been opened or shut in a simple game of D&D.</p><p></p><p>That's not to say there's no big picture stuff - of course there is - but tracking that has to be done in any game session. Whether you're marking changes on you prepped map and key, or noting stuff on a bit of paper that was blank to start with, you're still writing about the same amount.</p><p></p><p>This means that, as far as <em>consequences </em>are concerned, I'm not seeing the big gap between working from heavy preparation and other sorts of approaches. No matter how much prep a GM has done, doesn't s/he still have to <em>create different and dynamic consequences on a fairly regular basis for multiple characters while keeping track of what fiction is generated</em>? If not, then what does play look like?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7927456, member: 42582"] I think the need to take notes ([I]extensive[/I] or otherwise) can be exaggerated. A lot of the action in a RPG, at least in my experience, is "local" in time and space (eg a certain thing happens to a certain PC as a result of trying to do such-and-such) and so keeping track of it is not wildly different from keeping track of hit points or whether a door has been opened or shut in a simple game of D&D. That's not to say there's no big picture stuff - of course there is - but tracking that has to be done in any game session. Whether you're marking changes on you prepped map and key, or noting stuff on a bit of paper that was blank to start with, you're still writing about the same amount. This means that, as far as [I]consequences [/I]are concerned, I'm not seeing the big gap between working from heavy preparation and other sorts of approaches. No matter how much prep a GM has done, doesn't s/he still have to [I]create different and dynamic consequences on a fairly regular basis for multiple characters while keeping track of what fiction is generated[/I]? If not, then what does play look like? [/QUOTE]
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