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Is the DM the most important person at the table
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<blockquote data-quote="Imaro" data-source="post: 7927459" data-attributes="member: 48965"><p>I would say the difference is when I've prepped beforehand, even if I miss something usually my notes will act as a reminder or have enough hints that it will jog my memory around something I may have missed noting down... However when I'm creating whole cloth in a game like BitD I'm constantly jotting down stuff because there's nothing for me to fall back on if I forget to note something down.</p><p></p><p>On a slight tangent but definitely related... it has been my experience that while I can often tell what my players take note of or think is important it doesn't always work like that, a minor detail created in the moment I thought of as throw away is suddenly something they want to leverage three sessions later.</p><p></p><p>EDIT: To address your statement about consequences... in the same way if I do prep beforehand I can jot down different information for different levels of a knowledge check... I can also jot down various positive and negative consequences that may arise for PC actions, even if I don't use the specific ones I wrote down (say the characters made a choice, action, whatever that I didn't account for) they can act as a springboard for creating new ones. Creating consequence after consequence which games like BitD seemed designed to have happen with a much greater frequency than traditional games because of the the rolls without any type of prep creates quite a large gap in the necessity for note taking as well as the expended mental bandwith.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7927459, member: 48965"] I would say the difference is when I've prepped beforehand, even if I miss something usually my notes will act as a reminder or have enough hints that it will jog my memory around something I may have missed noting down... However when I'm creating whole cloth in a game like BitD I'm constantly jotting down stuff because there's nothing for me to fall back on if I forget to note something down. On a slight tangent but definitely related... it has been my experience that while I can often tell what my players take note of or think is important it doesn't always work like that, a minor detail created in the moment I thought of as throw away is suddenly something they want to leverage three sessions later. EDIT: To address your statement about consequences... in the same way if I do prep beforehand I can jot down different information for different levels of a knowledge check... I can also jot down various positive and negative consequences that may arise for PC actions, even if I don't use the specific ones I wrote down (say the characters made a choice, action, whatever that I didn't account for) they can act as a springboard for creating new ones. Creating consequence after consequence which games like BitD seemed designed to have happen with a much greater frequency than traditional games because of the the rolls without any type of prep creates quite a large gap in the necessity for note taking as well as the expended mental bandwith. [/QUOTE]
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