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Is the DM the most important person at the table
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<blockquote data-quote="Hussar" data-source="post: 7927750" data-attributes="member: 22779"><p>I don't think anyone is disputing that. That's certainly how D&D is presented and always has been. That's what Gygax and co did back in the day - whether Castle Greyhawk or whatever. There are hundreds, if not thousands, of pages of DMing advice in Dragon Magazine, stretching back to pretty much day 1 that says that what you just outlined above is the way it is done. </p><p></p><p>The problem is, that procedure isn't necessarily the best approach to gaming. It's the first way it was done and, let's be honest, it works. So, it largely doesn't get examined too much, at least, not in mainstream RPG's. It isn't until fairly recently that you start seeing games building into the game itself the notion that it's not the GM's responsiblity to do 99% of the work. Games like Blades in the Dark, or various other games now, are approaching the notion of "campaign" from a very different angle where the players work collaboratively with the GM to build a campaign together.</p><p></p><p>And, frankly, I think it really has done a disservice to the hobby to maintain that paradigm where the DM takes on all that workload. There's no reason for it really. It certainly doesn't HAVE to be that way. It would be good if gaming advice, and things like the DMG, would present the material in such a way that you are encouraged to share the work amongst everyone at the table. Heck, even the notion that you have a DM's Guide and a Player's Handbook is somewhat the problem. Teach players that they are equally responsible for the game and the game will be 1000 times better for it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7927750, member: 22779"] I don't think anyone is disputing that. That's certainly how D&D is presented and always has been. That's what Gygax and co did back in the day - whether Castle Greyhawk or whatever. There are hundreds, if not thousands, of pages of DMing advice in Dragon Magazine, stretching back to pretty much day 1 that says that what you just outlined above is the way it is done. The problem is, that procedure isn't necessarily the best approach to gaming. It's the first way it was done and, let's be honest, it works. So, it largely doesn't get examined too much, at least, not in mainstream RPG's. It isn't until fairly recently that you start seeing games building into the game itself the notion that it's not the GM's responsiblity to do 99% of the work. Games like Blades in the Dark, or various other games now, are approaching the notion of "campaign" from a very different angle where the players work collaboratively with the GM to build a campaign together. And, frankly, I think it really has done a disservice to the hobby to maintain that paradigm where the DM takes on all that workload. There's no reason for it really. It certainly doesn't HAVE to be that way. It would be good if gaming advice, and things like the DMG, would present the material in such a way that you are encouraged to share the work amongst everyone at the table. Heck, even the notion that you have a DM's Guide and a Player's Handbook is somewhat the problem. Teach players that they are equally responsible for the game and the game will be 1000 times better for it. [/QUOTE]
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