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Is the DM the most important person at the table
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<blockquote data-quote="Imaro" data-source="post: 7927794" data-attributes="member: 48965"><p>So not wanting to take on the responsibilities of a DM... and being transparent about this by choosing not to DM but instead be a player is...a garbage player. Yeah IMO...something seems off with this logic. If I choose to be a player and not run a game... I'm not sure that because I don't want to create fiction, frame scenes, build worlds, decide consequences for characters, etc... that makes me a garbage player... furthermore I think if that became the norm then there would be a lot less players in the hobby than there are now, I'd argue that rather than a disservice D&D probably came up with the best way to introduce the game to and get new people to join the hobby. Just because it doesn't line up with your preferences doesn't make it in any way objectively bad.</p><p></p><p></p><p></p><p></p><p></p><p>Perhaps it would help if you specified then exactly what responsibilities you feel a player should take on in order to avoid being a garbage player...</p><p></p><p></p><p></p><p></p><p>Hmmm.... I wonder how effective it would be to introduce and retain new players if I told them they were responsible for note taking and maintaining a wiki for our weekly game of imagination... I wouldn't play in a game that required that of me and since the DM is the one introducing stuff I would expect him to not only have an account of the game but (due to differences in perception, mistakes, misunderstandings,etc) have the most accurate account of what happened. In my game there are 2 players who generally take notes but even they can miss something important, misinterpret something or whatever and if that happens they turn to the GM's account to correct their own.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7927794, member: 48965"] So not wanting to take on the responsibilities of a DM... and being transparent about this by choosing not to DM but instead be a player is...a garbage player. Yeah IMO...something seems off with this logic. If I choose to be a player and not run a game... I'm not sure that because I don't want to create fiction, frame scenes, build worlds, decide consequences for characters, etc... that makes me a garbage player... furthermore I think if that became the norm then there would be a lot less players in the hobby than there are now, I'd argue that rather than a disservice D&D probably came up with the best way to introduce the game to and get new people to join the hobby. Just because it doesn't line up with your preferences doesn't make it in any way objectively bad. Perhaps it would help if you specified then exactly what responsibilities you feel a player should take on in order to avoid being a garbage player... Hmmm.... I wonder how effective it would be to introduce and retain new players if I told them they were responsible for note taking and maintaining a wiki for our weekly game of imagination... I wouldn't play in a game that required that of me and since the DM is the one introducing stuff I would expect him to not only have an account of the game but (due to differences in perception, mistakes, misunderstandings,etc) have the most accurate account of what happened. In my game there are 2 players who generally take notes but even they can miss something important, misinterpret something or whatever and if that happens they turn to the GM's account to correct their own. [/QUOTE]
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