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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7927920" data-attributes="member: 6785785"><p>When I said more in depth, I just meant that you had 4 pages of notes, and I try to keep it to 1 page. The level of detail sounds about the same, though....I think I just commit less to the page, maybe?</p><p></p><p>I think that my prep will certainly vary depending on what I expect will come up in play. If there's going to be a session that's more social interaction than combat, then my prep will be more lists of names and factions, and so on. We just resumed our 5E campaign after a long break where we played a few other games, so one of the earliest sessions was about reestablishing the city of Sigil as a home base. There was no combat, it was all about reminding the players of the relevant NPCs and organizations in Sigil, and having them interact with them with some skill challenges. </p><p></p><p>I hold on to my prep very loosely though, because at any point in time, the PCs could veer off to pursue some seemingly minor goal, or they could decide screw this NPC and attack, or any number of other curveballs. I think somone just upthread posted a bit about how Dungeonworld suggests to "create maps, but leave blank areas" and I think that's great advice overall for GMing. A little trickier with D&D compared to the traditional way of running it, but still a good bit of advice to keep in mind.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7927920, member: 6785785"] When I said more in depth, I just meant that you had 4 pages of notes, and I try to keep it to 1 page. The level of detail sounds about the same, though....I think I just commit less to the page, maybe? I think that my prep will certainly vary depending on what I expect will come up in play. If there's going to be a session that's more social interaction than combat, then my prep will be more lists of names and factions, and so on. We just resumed our 5E campaign after a long break where we played a few other games, so one of the earliest sessions was about reestablishing the city of Sigil as a home base. There was no combat, it was all about reminding the players of the relevant NPCs and organizations in Sigil, and having them interact with them with some skill challenges. I hold on to my prep very loosely though, because at any point in time, the PCs could veer off to pursue some seemingly minor goal, or they could decide screw this NPC and attack, or any number of other curveballs. I think somone just upthread posted a bit about how Dungeonworld suggests to "create maps, but leave blank areas" and I think that's great advice overall for GMing. A little trickier with D&D compared to the traditional way of running it, but still a good bit of advice to keep in mind. [/QUOTE]
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