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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7928132" data-attributes="member: 6785785"><p>Okay, the online element is definitely a piece that I have minimal experience with. I do play in an online game through Roll20, but I have not yet GMed D&D online. The game I play in uses the published material from WotC, which includes the maps and handouts and the like. </p><p></p><p>I am planning on running an online game soon, but it's not going to be D&D, and will be theater of the mind. </p><p></p><p>Do you enjoy drawing all the maps? Honestly, for me, that would be something I'd eliminate. I mean, an encounter map if you're playing with minis, or with tokens online, is a bit of a necessary evil. But are these other maps you're providing necessary? </p><p></p><p>Would using published material be an option? repurposing images and maps from a published adventure?</p><p></p><p></p><p></p><p></p><p>When you say you created nine NPCs, what do you mean? What level of detail? Are they each unique, or can some of them use the same or similar stat blocks? </p><p></p><p>I tend to bank NPCs and stat blocks for future use as needed. So if my PCs are facing an evil wizard, I already have a stat block ready to go, with maybe a couple of tweaks in order based on level.</p><p></p><p></p><p></p><p>Why do you need this level of detail months later? Please don't take that as a challenge, I'm curious. </p><p></p><p>I generally don't take notes during play, nor post play until I do my prep for the next session. Then I kind of take the previous session as a starting point.</p><p></p><p></p><p></p><p>Here's where my inexperience with DMing online limits me.....what goes into designing an encounter for play in Roll20?</p><p></p><p></p><p></p><p>That's cool. I don't have PC backstories at hand like that, but they're generally well known, and my players are all personal friends who I can reach out to if I need a detail like that. Generally speaking, their histories are all relevant enough to play that I have a good sense of them. But I definitely tailor things for these specific characters.</p><p></p><p></p><p></p><p>Treasure is a very minimal concern for me. I tend to give my bad guys some gear, especially consumables and other small scale items, and then kind of determine additional stuff on the fly. I find that observing play gives me ideas of what may be in order for the PCs. Again, I do kind of tailor things to the specific PCs.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7928132, member: 6785785"] Okay, the online element is definitely a piece that I have minimal experience with. I do play in an online game through Roll20, but I have not yet GMed D&D online. The game I play in uses the published material from WotC, which includes the maps and handouts and the like. I am planning on running an online game soon, but it's not going to be D&D, and will be theater of the mind. Do you enjoy drawing all the maps? Honestly, for me, that would be something I'd eliminate. I mean, an encounter map if you're playing with minis, or with tokens online, is a bit of a necessary evil. But are these other maps you're providing necessary? Would using published material be an option? repurposing images and maps from a published adventure? When you say you created nine NPCs, what do you mean? What level of detail? Are they each unique, or can some of them use the same or similar stat blocks? I tend to bank NPCs and stat blocks for future use as needed. So if my PCs are facing an evil wizard, I already have a stat block ready to go, with maybe a couple of tweaks in order based on level. Why do you need this level of detail months later? Please don't take that as a challenge, I'm curious. I generally don't take notes during play, nor post play until I do my prep for the next session. Then I kind of take the previous session as a starting point. Here's where my inexperience with DMing online limits me.....what goes into designing an encounter for play in Roll20? That's cool. I don't have PC backstories at hand like that, but they're generally well known, and my players are all personal friends who I can reach out to if I need a detail like that. Generally speaking, their histories are all relevant enough to play that I have a good sense of them. But I definitely tailor things for these specific characters. Treasure is a very minimal concern for me. I tend to give my bad guys some gear, especially consumables and other small scale items, and then kind of determine additional stuff on the fly. I find that observing play gives me ideas of what may be in order for the PCs. Again, I do kind of tailor things to the specific PCs. [/QUOTE]
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