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Is the DM the most important person at the table
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<blockquote data-quote="Fenris-77" data-source="post: 7928592" data-attributes="member: 6993955"><p>I wasn't suggesting that the stat block somehow needs to remain incognito. If the NPC were someone the PC knew well, then I'd be more than happy for the player to also write the stats. It would make sense for that PC to know the NPC well enough to, say, know how they fight, or have a pretty good idea how smart or strong they are. For NPCs who the PC doesn't know that well I'd probably move the stat part over to the GM as it allows for a little more uncertainty about the NPCs exact capabilities. The reason I like this whole idea so much is that is does a great job baking PC knowledge in right from the start and in a way that reflects pretty accurately the ranges of how well you might know a major actor in the setting.</p><p></p><p>I can see why some people might struggle with this whole notion if the games they play and enjoy are things like mega dungeons and hex crawl exploration. Those games are cool too, but they often lean in to the simulationist roots of the game pretty heavily, and quite often don't put a huge premium on character background and personality. That's not a criticism at all either, just the nature of those games.</p><p></p><p>[USER=42582]@pemerton[/USER] - yeah, the backgrounds and inspiration system is where I'd look to support 3rd pillar play for sure. I think that system could use some help too, which is when I'd start looking at a game like FATE maybe, or perhaps PbtA, to buff that up and provide some stronger tools for non-combat play and action resolution.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7928592, member: 6993955"] I wasn't suggesting that the stat block somehow needs to remain incognito. If the NPC were someone the PC knew well, then I'd be more than happy for the player to also write the stats. It would make sense for that PC to know the NPC well enough to, say, know how they fight, or have a pretty good idea how smart or strong they are. For NPCs who the PC doesn't know that well I'd probably move the stat part over to the GM as it allows for a little more uncertainty about the NPCs exact capabilities. The reason I like this whole idea so much is that is does a great job baking PC knowledge in right from the start and in a way that reflects pretty accurately the ranges of how well you might know a major actor in the setting. I can see why some people might struggle with this whole notion if the games they play and enjoy are things like mega dungeons and hex crawl exploration. Those games are cool too, but they often lean in to the simulationist roots of the game pretty heavily, and quite often don't put a huge premium on character background and personality. That's not a criticism at all either, just the nature of those games. [USER=42582]@pemerton[/USER] - yeah, the backgrounds and inspiration system is where I'd look to support 3rd pillar play for sure. I think that system could use some help too, which is when I'd start looking at a game like FATE maybe, or perhaps PbtA, to buff that up and provide some stronger tools for non-combat play and action resolution. [/QUOTE]
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Is the DM the most important person at the table
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