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Is the DM the most important person at the table
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<blockquote data-quote="Nagol" data-source="post: 7928634" data-attributes="member: 23935"><p>Because they are at the fridge? And they've remembered the issue AFTER it was relevant at the table as opposed to when at the table and it should have been recalled. It is a TV trope for a reason.</p><p></p><p></p><p></p><p>Sure! But one of the sets of things I note is what previous facts were used to construct the situation. So the fact that Timmy fell in the well near the barn will be noted if the scenario calls for his ghost to appear. If the table mis-remembers and thinks the ghost must be coming from well on the neighbours property because that's where Timmy died, the scenario notes will correct them. </p><p></p><p>A campaign with continuity is like a house of cards where each card is an outcome from a previous adventure. Later adventures depend on the support of earlier outcomes.</p><p></p><p>It also helps to keep the table on the same page. I get challenged on a detail maybe 1 in 3 sessions where my memory of the event is contrary to a player's. About 1 in 3 times, I'm wrong. The notes help keep everyone working with the same fiction. Which also means the adventures continue to make sense within their history.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7928634, member: 23935"] Because they are at the fridge? And they've remembered the issue AFTER it was relevant at the table as opposed to when at the table and it should have been recalled. It is a TV trope for a reason. Sure! But one of the sets of things I note is what previous facts were used to construct the situation. So the fact that Timmy fell in the well near the barn will be noted if the scenario calls for his ghost to appear. If the table mis-remembers and thinks the ghost must be coming from well on the neighbours property because that's where Timmy died, the scenario notes will correct them. A campaign with continuity is like a house of cards where each card is an outcome from a previous adventure. Later adventures depend on the support of earlier outcomes. It also helps to keep the table on the same page. I get challenged on a detail maybe 1 in 3 sessions where my memory of the event is contrary to a player's. About 1 in 3 times, I'm wrong. The notes help keep everyone working with the same fiction. Which also means the adventures continue to make sense within their history. [/QUOTE]
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