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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7928737" data-attributes="member: 6785785"><p>Okay, so this touches on the GM: Player workload topic significantly. For me, the above would be unacceptable in a player. That's not the "right" way to play, but it's they way me and my group play. Other play groups will have a much different expectation. </p><p></p><p>It's only an issue if doing all the work is a problem for the GM. Many GMs seem to like having all the work to do. If so, that's great! Everyone at the table seems to have the same expectations as far as authorship and prep effort.</p><p></p><p>But whichever way you lean, this is a choice you've made. If someone wants to take all the game's burden on yourself, cool, more power to them....but I don't think that they still get to complain that GMing has to be hard.</p><p></p><p>If the GM wants less to do, or if the players want more.....that's where it becomes an issue and needs to be addressed in some way.</p><p></p><p></p><p></p><p>So it sounds to me like you're pretty much fine with playing D&D overall, but that occasionally you'd like to play something else. I'm curious....does anyone else in your group ever GM? Would they be willing to? </p><p></p><p>As for the mechanical prep, I agree 100%. That's why I use the same statblocks with the names filed off for sooooo many NPCs. I've been using the "Archmage" for ever single wizard the PCs encounter for several levels now. I may change up what spells they have on the fly, but what makes them actually different from one another is the non-stat information...their motives and personality and so on. </p><p></p><p>That's one of the shortcuts I'd really suggest. Statting up 9 NPCs is going to require a good amount of time and effort, but you can easily use the NPC stat blocks from the Monster Manual, Volo's, or any other source.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7928737, member: 6785785"] Okay, so this touches on the GM: Player workload topic significantly. For me, the above would be unacceptable in a player. That's not the "right" way to play, but it's they way me and my group play. Other play groups will have a much different expectation. It's only an issue if doing all the work is a problem for the GM. Many GMs seem to like having all the work to do. If so, that's great! Everyone at the table seems to have the same expectations as far as authorship and prep effort. But whichever way you lean, this is a choice you've made. If someone wants to take all the game's burden on yourself, cool, more power to them....but I don't think that they still get to complain that GMing has to be hard. If the GM wants less to do, or if the players want more.....that's where it becomes an issue and needs to be addressed in some way. So it sounds to me like you're pretty much fine with playing D&D overall, but that occasionally you'd like to play something else. I'm curious....does anyone else in your group ever GM? Would they be willing to? As for the mechanical prep, I agree 100%. That's why I use the same statblocks with the names filed off for sooooo many NPCs. I've been using the "Archmage" for ever single wizard the PCs encounter for several levels now. I may change up what spells they have on the fly, but what makes them actually different from one another is the non-stat information...their motives and personality and so on. That's one of the shortcuts I'd really suggest. Statting up 9 NPCs is going to require a good amount of time and effort, but you can easily use the NPC stat blocks from the Monster Manual, Volo's, or any other source. [/QUOTE]
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