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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7928768" data-attributes="member: 6785785"><p>I get that there is a distinction, but shouldn't a lot of those elements carry on throughout the entire campaign? They likely will remain relevant for a long time. And if not....if something is resolved in some way, there's no reason you can't replace an existing Bond with another, etc. These things should give the DM material or themes to help shape play in an ongoing way.</p><p></p><p>In addition to the admittedly meager Traits/Ideals/Bonds/Flaws system that 5E has, what if the players help with worldbuilding prior to the start of play? If they help flesh out NPCs and locations and organizations at the start of play, that means the DM won't have to do as much in play. We once did that for a 3E campaign, and one of the players created his wizard PC's master as a NPC....no stats, just a description and some general goals and attitudes.....and I used that NPC heavily for the first 3 or 4 levels of play. A lot of the adventures the PCs went on hinged on that NPC and were a natural outgrowth of his wants and desires. </p><p></p><p>So even stuff that's done at the very start can indeed have an ongoing effect on play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7928768, member: 6785785"] I get that there is a distinction, but shouldn't a lot of those elements carry on throughout the entire campaign? They likely will remain relevant for a long time. And if not....if something is resolved in some way, there's no reason you can't replace an existing Bond with another, etc. These things should give the DM material or themes to help shape play in an ongoing way. In addition to the admittedly meager Traits/Ideals/Bonds/Flaws system that 5E has, what if the players help with worldbuilding prior to the start of play? If they help flesh out NPCs and locations and organizations at the start of play, that means the DM won't have to do as much in play. We once did that for a 3E campaign, and one of the players created his wizard PC's master as a NPC....no stats, just a description and some general goals and attitudes.....and I used that NPC heavily for the first 3 or 4 levels of play. A lot of the adventures the PCs went on hinged on that NPC and were a natural outgrowth of his wants and desires. So even stuff that's done at the very start can indeed have an ongoing effect on play. [/QUOTE]
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