Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is the DM the most important person at the table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7928825" data-attributes="member: 6785785"><p>Yeah, I get that. Obviously, it depends on the nature of the statblock and all that. I personally am not going quite as far with this as [USER=22779]@Hussar[/USER] in the sense that I don't know if players creating opponent stats is ideal. It may be sometimes, it may be quite the opposite at others ("hey, under race it says 'doppleganger'....is that a typo?").</p><p></p><p>But stat blocks are kind of a dime a dozen. When I'm talking about creating a NPC, I mean who they are in the world and what they want, and their mannerisms and connections to other NPCs or groups. All the flavor info. Sure, a given detail might be relevant to stats....a warlord being famed for his enchanted weapon certainly hints at some stat related data, but that's still all secondary.</p><p></p><p></p><p></p><p>I get that. I think that as the discussion has gone on, there's a little confusion as different folks make slightly different points, but appear to otherwise be generally on the same page. Hussars player crafted NPCs including statblocks versus my player crafted NPCs without statblocks, for example. It's easy for others to mistake us as having the same point, even if there is a distinction.</p><p></p><p>I don't think that you've been insisting that GMing must always be hard, or that there's no way to make things easier, so I don't know that pemerton's comment was directed at you. </p><p></p><p>I've felt similar frustration at points....and I think most of us face this in these long and winding discussions, and overall it's okay....where it seems that people are insisting that it must always be hard, and then you point out that some of the things they're doing are choices, and they then deflect with something else, and so on. </p><p></p><p>This, for me, is why I didn't even really want to engage about if DMing is harder than playing. Most people seemed to have made up their mind about that, and we're not going to change anyone's opinion. </p><p></p><p>But I think we can all agree that most hard jobs can be made to be easier. So that's what I'd rather discuss. Different methods are going to work or not work for different people. But I expect that we'll all likely agree that the job can be made easier in most cases.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7928825, member: 6785785"] Yeah, I get that. Obviously, it depends on the nature of the statblock and all that. I personally am not going quite as far with this as [USER=22779]@Hussar[/USER] in the sense that I don't know if players creating opponent stats is ideal. It may be sometimes, it may be quite the opposite at others ("hey, under race it says 'doppleganger'....is that a typo?"). But stat blocks are kind of a dime a dozen. When I'm talking about creating a NPC, I mean who they are in the world and what they want, and their mannerisms and connections to other NPCs or groups. All the flavor info. Sure, a given detail might be relevant to stats....a warlord being famed for his enchanted weapon certainly hints at some stat related data, but that's still all secondary. I get that. I think that as the discussion has gone on, there's a little confusion as different folks make slightly different points, but appear to otherwise be generally on the same page. Hussars player crafted NPCs including statblocks versus my player crafted NPCs without statblocks, for example. It's easy for others to mistake us as having the same point, even if there is a distinction. I don't think that you've been insisting that GMing must always be hard, or that there's no way to make things easier, so I don't know that pemerton's comment was directed at you. I've felt similar frustration at points....and I think most of us face this in these long and winding discussions, and overall it's okay....where it seems that people are insisting that it must always be hard, and then you point out that some of the things they're doing are choices, and they then deflect with something else, and so on. This, for me, is why I didn't even really want to engage about if DMing is harder than playing. Most people seemed to have made up their mind about that, and we're not going to change anyone's opinion. But I think we can all agree that most hard jobs can be made to be easier. So that's what I'd rather discuss. Different methods are going to work or not work for different people. But I expect that we'll all likely agree that the job can be made easier in most cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is the DM the most important person at the table
Top