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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7928843" data-attributes="member: 6785785"><p>I feel like a large part of the conversation has been about the nature of the GM's job, and the factors that may make it difficult. </p><p></p><p>And part of that conversation has also been about the perceived difficulty versus the actual difficulty. This is of course subjective, and will vary from person to person.</p><p></p><p>But I think that examining what people think they want, or think play must be, versus what they may actually want or what play can be, is worth consideration. A lot of times, people can be unaware that there are alternatives to what they already know or accept.</p><p></p><p>I think a pretty strong case can be made for this regarding the popularity of D&D and its methods and approach to RPGs and the general lack of awareness to alternate methods, even in a kind of "insider" forum like we see here. As you say, many folks who play RPGs don't post here on ENWorld or similar sites....so those here tend to be at least some degree beyond what we'd typically consider a "casual gamer", and even among this crowd there can be a distinct lack of awareness and/or lack of interest in playing in any alternate way than how D&D functions.</p><p></p><p>And that's fine. For the vast majority of folks who play, there's no need to go any further with it....they play D&D or whatever RPG and enjoy it as is, and don't give it much thought beyond that. That's perfectly fine. That doesn't mean that there won't be people who benefit from examining RPGs and what makes them work or what makes them enjoyable. And part of that means looking at what we know, and what we don't know, and also what we think we know.</p><p></p><p>I'm perfectly willing to admit that I don't know all the reasons behind my preferences when it comes to gaming, or anything else for that matter. Sometimes, there will be an obvious reason. Other times, I may have nothing more than a gut reaction. </p><p></p><p>There's nothing wrong with examining those instances and seeing if anything can be learned from them. </p><p></p><p>Also, saying "Sometimes people don't know what they want" is not the same as telling someone they don't know what they want. You seem to be assuming that [USER=6696971]@Manbearcat[/USER] is directing his observation at someone specific, but I don't think he is.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7928843, member: 6785785"] I feel like a large part of the conversation has been about the nature of the GM's job, and the factors that may make it difficult. And part of that conversation has also been about the perceived difficulty versus the actual difficulty. This is of course subjective, and will vary from person to person. But I think that examining what people think they want, or think play must be, versus what they may actually want or what play can be, is worth consideration. A lot of times, people can be unaware that there are alternatives to what they already know or accept. I think a pretty strong case can be made for this regarding the popularity of D&D and its methods and approach to RPGs and the general lack of awareness to alternate methods, even in a kind of "insider" forum like we see here. As you say, many folks who play RPGs don't post here on ENWorld or similar sites....so those here tend to be at least some degree beyond what we'd typically consider a "casual gamer", and even among this crowd there can be a distinct lack of awareness and/or lack of interest in playing in any alternate way than how D&D functions. And that's fine. For the vast majority of folks who play, there's no need to go any further with it....they play D&D or whatever RPG and enjoy it as is, and don't give it much thought beyond that. That's perfectly fine. That doesn't mean that there won't be people who benefit from examining RPGs and what makes them work or what makes them enjoyable. And part of that means looking at what we know, and what we don't know, and also what we think we know. I'm perfectly willing to admit that I don't know all the reasons behind my preferences when it comes to gaming, or anything else for that matter. Sometimes, there will be an obvious reason. Other times, I may have nothing more than a gut reaction. There's nothing wrong with examining those instances and seeing if anything can be learned from them. Also, saying "Sometimes people don't know what they want" is not the same as telling someone they don't know what they want. You seem to be assuming that [USER=6696971]@Manbearcat[/USER] is directing his observation at someone specific, but I don't think he is. [/QUOTE]
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