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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7928892" data-attributes="member: 6785785"><p>Sure, of course it is. Conversation is imperfect, especially given the format here. We're all commenting on each others' games using minimal informtion that has been shared. But we can still work through it.</p><p></p><p>When people have cited that GMing is hard, that's fine....the point is what makes it hard? What can be done, if anything, to change that? Idea A may work for you, but not for me. </p><p></p><p>That's the worthwhile discussion, to me. </p><p></p><p></p><p></p><p>I didn't say that they were doing so. I said they may have no awareness of OR no desire for anything beyond D&D. And that's fine. </p><p></p><p>There have been some folks who GM and have commented in the thread that they'd like to try other systems, but that's a challenge because their players resist. This is very interesting to me, and trying to find out the reason for the disparity there is worth asking questions. Why does the GM want to try something else? Why don't the players? Is it a matter of role, or just personal preference, or some combo, or some other factor?</p><p></p><p>Not everything is an attack. I love D&D. I really do. I don't have any problem with D&D players. My comments are simply observations, I don't tend to place value judgments along with them. Some people are simply unaware that there are other gaming methods. I certainly fit that category for a significant portion of my gaming life. It didn't make me a bad gamer or a bad person.</p><p></p><p></p><p></p><p></p><p>No one has said "Hey, Bill.....you don't know what you want." </p><p></p><p>It's been more like:</p><p></p><p>"GMing is hard"</p><p>"How so?"</p><p>"Well you have to create maps and NPCs and treasure lists, and track initiative and other in game elements, and the players don't really take any of the burden."</p><p>"Have you tried to play theater of the mind? Have you tried to let a player track initiative? Have you tried to let your players have more authorial power?"</p><p></p><p>People often come to understand the reasons behind their preferences by talking them out. Sure, in the very limited example I just gave, maybe nothing offered as a solution will work for that specific person. That's fine. Maybe someone else will offer something that may help! Or maybe the person will come to their own solutions prompted by the suggestions of others!</p><p></p><p></p><p></p><p>There's no need for you to be clearer. I understood you even without the additional punctuation. </p><p></p><p>I'm saying that you've mistaken someone observing that sometimes people don't know what they want as someone telling specific people they don't know what they want.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7928892, member: 6785785"] Sure, of course it is. Conversation is imperfect, especially given the format here. We're all commenting on each others' games using minimal informtion that has been shared. But we can still work through it. When people have cited that GMing is hard, that's fine....the point is what makes it hard? What can be done, if anything, to change that? Idea A may work for you, but not for me. That's the worthwhile discussion, to me. I didn't say that they were doing so. I said they may have no awareness of OR no desire for anything beyond D&D. And that's fine. There have been some folks who GM and have commented in the thread that they'd like to try other systems, but that's a challenge because their players resist. This is very interesting to me, and trying to find out the reason for the disparity there is worth asking questions. Why does the GM want to try something else? Why don't the players? Is it a matter of role, or just personal preference, or some combo, or some other factor? Not everything is an attack. I love D&D. I really do. I don't have any problem with D&D players. My comments are simply observations, I don't tend to place value judgments along with them. Some people are simply unaware that there are other gaming methods. I certainly fit that category for a significant portion of my gaming life. It didn't make me a bad gamer or a bad person. No one has said "Hey, Bill.....you don't know what you want." It's been more like: "GMing is hard" "How so?" "Well you have to create maps and NPCs and treasure lists, and track initiative and other in game elements, and the players don't really take any of the burden." "Have you tried to play theater of the mind? Have you tried to let a player track initiative? Have you tried to let your players have more authorial power?" People often come to understand the reasons behind their preferences by talking them out. Sure, in the very limited example I just gave, maybe nothing offered as a solution will work for that specific person. That's fine. Maybe someone else will offer something that may help! Or maybe the person will come to their own solutions prompted by the suggestions of others! There's no need for you to be clearer. I understood you even without the additional punctuation. I'm saying that you've mistaken someone observing that sometimes people don't know what they want as someone telling specific people they don't know what they want. [/QUOTE]
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