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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7928972" data-attributes="member: 6785785"><p>I do think that there is a barrier to people becoming GMs that is the perceived difficulty of the role. Is that the entirety of what keeps people from GMing? No,of course not.</p><p></p><p>But after so many people expressing the sentiment that what makes GMs important is their scarcity, which can be attributed to the difficulty of the role, why would the attempt to discuss how that role can be made easier be met with such resistance?</p><p></p><p>I don't find GMing to be significantly more difficult than playing. There is more involved, yes, and the coordination of the content largely falls to the GM.</p><p></p><p>There are ways that can make that easier. Yes, I realize the focus for the last several pages has been about player authored NPCs and the like. However, that's one possible option. Players tracking initiative, players tracking HP, players creating notes on NPCs....these are more basic and practical ways.</p><p></p><p>Unless someone thinks that they're a perfect GM, then there are ways to improve. What will work for one person may not for another, and that's fine.....fair enough. Maybe someone else reading along will find it helpful.</p><p></p><p>And yes, some things will work more for newer GMs and others more for experienced GMs. I agree with that. However, even hearing some of the "advanced ideas" may benefit a newer GM even if they're not quite ready to adopt those ideas themselves. </p><p></p><p></p><p></p><p>There are things that I have adopted for my game that have made it easier for me to GM. Different things for different games, but a fair amount is pretty universal. Others may find it less so. Some of these things I came to on my own, others were mentioned to me by others, either here on these forums, or in other online sources, or in actual RPG books.</p><p></p><p>Some options may change a game too much for a particular person's taste....sure. Yet someone else may find the game better for the suggestion. Other options may not change the game too much.</p><p></p><p>Again, if a task is difficult, there can be things done to make it easier.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7928972, member: 6785785"] I do think that there is a barrier to people becoming GMs that is the perceived difficulty of the role. Is that the entirety of what keeps people from GMing? No,of course not. But after so many people expressing the sentiment that what makes GMs important is their scarcity, which can be attributed to the difficulty of the role, why would the attempt to discuss how that role can be made easier be met with such resistance? I don't find GMing to be significantly more difficult than playing. There is more involved, yes, and the coordination of the content largely falls to the GM. There are ways that can make that easier. Yes, I realize the focus for the last several pages has been about player authored NPCs and the like. However, that's one possible option. Players tracking initiative, players tracking HP, players creating notes on NPCs....these are more basic and practical ways. Unless someone thinks that they're a perfect GM, then there are ways to improve. What will work for one person may not for another, and that's fine.....fair enough. Maybe someone else reading along will find it helpful. And yes, some things will work more for newer GMs and others more for experienced GMs. I agree with that. However, even hearing some of the "advanced ideas" may benefit a newer GM even if they're not quite ready to adopt those ideas themselves. There are things that I have adopted for my game that have made it easier for me to GM. Different things for different games, but a fair amount is pretty universal. Others may find it less so. Some of these things I came to on my own, others were mentioned to me by others, either here on these forums, or in other online sources, or in actual RPG books. Some options may change a game too much for a particular person's taste....sure. Yet someone else may find the game better for the suggestion. Other options may not change the game too much. Again, if a task is difficult, there can be things done to make it easier. [/QUOTE]
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