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Is the DM the most important person at the table
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<blockquote data-quote="Ovinomancer" data-source="post: 7929058" data-attributes="member: 16814"><p>Let's take this as given. It's still been you that's introduced the more insidious version of this despite the other poster refuting your characterization and explaining their approach. You still hold out that the insidious approach exists and we need to be vigilant, which is just a banal observation as you're talking about here, and also has an insidious side if it's being used to characterize other posters to dismiss their arguments. See how that works?</p><p></p><p>I get that you see this one way, and that's the negative way. This is clear from your example of how you crafted the discussion argument to cast 'might not know what you want' in the frame of an attack. It wasn't presented that way, and is actually something that I have personal, recent experience with having happened to me in regards to RPGs -- I didn't fully understand what I want from a game and didn't know why I was burning out so quickly when running (and playing, often). I changed how I looked at things, accepted something new, and learned something about myself and that my preferences are supportable by changing some approaches to play. So, [USER=6696971]@Manbearcat[/USER]'s statement absolutely applies to me, 100%, and not in an insidious or pejorative way but in a constructive, "yep, that's my story, there," way. I agree with you that 'people aren't always aware of what they want' can be a sideways attack, but it wasn't here, it was used in good faith to point out that there's a strong mono-culture in gaming and some people might not even be aware that they'd like partaking in a different gaming culture because they aren't aware of it's existence. I've been part of a number of discussions on this very board where an approach to play presented clearly in the DMG is met with surprise that such play even exists in 5e opposite to the expectations of those posters. I could call on [USER=97077]@iserith[/USER] and [USER=6779196]@Charlaquin[/USER] to support those claims. This isn't a statement that all gamers, or even most gamers, would choose to change if exposed, it's a statement that at least some might. And, being exposed and solidifying your understanding of your own preferences is a solid good in all respects.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7929058, member: 16814"] Let's take this as given. It's still been you that's introduced the more insidious version of this despite the other poster refuting your characterization and explaining their approach. You still hold out that the insidious approach exists and we need to be vigilant, which is just a banal observation as you're talking about here, and also has an insidious side if it's being used to characterize other posters to dismiss their arguments. See how that works? I get that you see this one way, and that's the negative way. This is clear from your example of how you crafted the discussion argument to cast 'might not know what you want' in the frame of an attack. It wasn't presented that way, and is actually something that I have personal, recent experience with having happened to me in regards to RPGs -- I didn't fully understand what I want from a game and didn't know why I was burning out so quickly when running (and playing, often). I changed how I looked at things, accepted something new, and learned something about myself and that my preferences are supportable by changing some approaches to play. So, [USER=6696971]@Manbearcat[/USER]'s statement absolutely applies to me, 100%, and not in an insidious or pejorative way but in a constructive, "yep, that's my story, there," way. I agree with you that 'people aren't always aware of what they want' can be a sideways attack, but it wasn't here, it was used in good faith to point out that there's a strong mono-culture in gaming and some people might not even be aware that they'd like partaking in a different gaming culture because they aren't aware of it's existence. I've been part of a number of discussions on this very board where an approach to play presented clearly in the DMG is met with surprise that such play even exists in 5e opposite to the expectations of those posters. I could call on [USER=97077]@iserith[/USER] and [USER=6779196]@Charlaquin[/USER] to support those claims. This isn't a statement that all gamers, or even most gamers, would choose to change if exposed, it's a statement that at least some might. And, being exposed and solidifying your understanding of your own preferences is a solid good in all respects. [/QUOTE]
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