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Is the DM the most important person at the table
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<blockquote data-quote="prabe" data-source="post: 7929330" data-attributes="member: 7016699"><p>But if a campaign has been going on for long enough, there are prior events in the campaign that can also work as inspiration for further adventures. It doesn't necessarily make it quicker or easier to write up a session, but it might make it easier to germinate ideas.</p><p></p><p></p><p></p><p>Sorry. I understood your post to be part of the ongoing discussion, where there were some people suggesting importing techniques/ideas from other games into D&D 5E, and others (mostly those who <strong>are currently running D&D 5E</strong>) were trying to explain why those techniques/ideas/whatever didn't seem likely to ease prep time for the games they were actually running. I don't think I remember you doing that, and I apologize if it seemed I was saying you were.</p><p></p><p></p><p></p><p>My experience of the campaigns I'm running is that there's more of a feedback loop, once they're going. The players/characters decide what to do, sometimes suggesting new things; I the DM figure out what's between them and what they want to do. There have been side quests that have turned into major events, and there are what seem to me like major story threads still hanging. So, I might write up notes for a session, but I'm pulling ideas from what the players/characters say and do.</p></blockquote><p></p>
[QUOTE="prabe, post: 7929330, member: 7016699"] But if a campaign has been going on for long enough, there are prior events in the campaign that can also work as inspiration for further adventures. It doesn't necessarily make it quicker or easier to write up a session, but it might make it easier to germinate ideas. Sorry. I understood your post to be part of the ongoing discussion, where there were some people suggesting importing techniques/ideas from other games into D&D 5E, and others (mostly those who [B]are currently running D&D 5E[/B]) were trying to explain why those techniques/ideas/whatever didn't seem likely to ease prep time for the games they were actually running. I don't think I remember you doing that, and I apologize if it seemed I was saying you were. My experience of the campaigns I'm running is that there's more of a feedback loop, once they're going. The players/characters decide what to do, sometimes suggesting new things; I the DM figure out what's between them and what they want to do. There have been side quests that have turned into major events, and there are what seem to me like major story threads still hanging. So, I might write up notes for a session, but I'm pulling ideas from what the players/characters say and do. [/QUOTE]
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