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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7929884" data-attributes="member: 6785785"><p>I've seen similar things happen. I also, luckily, had the exact opposite happen. Due to a combination of circumstances, I had to largely run an entire session entirely on the fly, relying only on what had happened in previous sessions to help shape the scenario. It went really well, and one of my players said something like that to me afterward, and asked how much time it had taken to "write that adventure". I told him I made it all up on the fly, and he was even more impressed. This player was also a Gm pretty often, so that likely helped him appreciate it. </p><p></p><p>I think this reaction you've described is a bit part of what I perceive as the problem. I don't want to "blame" your players, but that kind of reaction is counter productive. "Here's something we liked, we find out how it worked, and we decide we don't like it"....that's kind of hard to get around. Obviously, a big part of this is setting expectations, so if this was a huge departure from what they expect, that explains it a bit, but still.....I don't know anyone who doesn't point out that being able to improvise is a preferred GM skill. </p><p></p><p>So they just punished a positive gaming experience. I see similar examples offered in discussion.....how players judge GMs harshly for whatever reason. Again, something that serves as a barrier to new GMs.</p><p></p><p>I play with the same longstanding group, so by now they're very used to my general approach. It's shifted over time, and continues to, but we talk about it, and I make sure that expectations are clear. </p><p></p><p></p><p></p><p>I don't think that needs to be the case. I don't know if there's any scenario requiring tactics that only works for pre-planned challenges. I mean, actual tactics are usually deployed throughout an evolving scenario, right? So I don't see how a GM writing a DC ahead of time versus determing the DC on a fly is all that functionally different. </p><p></p><p>Obviously, my example of the DC is simple. I'm sure you have something else in mind. Why do you think this might be significant? Is it perception alone, or do you think there may be a more meaningful difference?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7929884, member: 6785785"] I've seen similar things happen. I also, luckily, had the exact opposite happen. Due to a combination of circumstances, I had to largely run an entire session entirely on the fly, relying only on what had happened in previous sessions to help shape the scenario. It went really well, and one of my players said something like that to me afterward, and asked how much time it had taken to "write that adventure". I told him I made it all up on the fly, and he was even more impressed. This player was also a Gm pretty often, so that likely helped him appreciate it. I think this reaction you've described is a bit part of what I perceive as the problem. I don't want to "blame" your players, but that kind of reaction is counter productive. "Here's something we liked, we find out how it worked, and we decide we don't like it"....that's kind of hard to get around. Obviously, a big part of this is setting expectations, so if this was a huge departure from what they expect, that explains it a bit, but still.....I don't know anyone who doesn't point out that being able to improvise is a preferred GM skill. So they just punished a positive gaming experience. I see similar examples offered in discussion.....how players judge GMs harshly for whatever reason. Again, something that serves as a barrier to new GMs. I play with the same longstanding group, so by now they're very used to my general approach. It's shifted over time, and continues to, but we talk about it, and I make sure that expectations are clear. I don't think that needs to be the case. I don't know if there's any scenario requiring tactics that only works for pre-planned challenges. I mean, actual tactics are usually deployed throughout an evolving scenario, right? So I don't see how a GM writing a DC ahead of time versus determing the DC on a fly is all that functionally different. Obviously, my example of the DC is simple. I'm sure you have something else in mind. Why do you think this might be significant? Is it perception alone, or do you think there may be a more meaningful difference? [/QUOTE]
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