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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7931847" data-attributes="member: 6785785"><p>There's no reason that you can't set things up this way. If you have each player create a couple of NPCs who might be suspects for framing the prince, and then you also create a few of your own, then there's still plenty to discover. Who was killed? Who actually killed the person? Why did they frame the prince? </p><p></p><p>Having played in a game that has included this kind of stuff, I can say that it absolutely can work just fine. In fact, I think it worked quite well because each of the NPCs in question was familiar to at least one player and PC.....so we had a certain amount of information to start with, much like the PCs would have had. The players were very invested, and it enhanced the game quite a bit. </p><p></p><p>Sometimes, in a scenario like this, unless you're using long standing NPCs that the players are already familiar with, introducing a list of suspects for a mystery is very challenging. It's hard to give so many NPCs a unique voice and have them seem meaningfully different from the others. "Hey here's 10 NPCs.....figure out which one of them did it!" That can be really tough. Not impossible, of course, but tough. It helps if there's some prior connection, and actually creating the NPC can serve that purpose for a player.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7931847, member: 6785785"] There's no reason that you can't set things up this way. If you have each player create a couple of NPCs who might be suspects for framing the prince, and then you also create a few of your own, then there's still plenty to discover. Who was killed? Who actually killed the person? Why did they frame the prince? Having played in a game that has included this kind of stuff, I can say that it absolutely can work just fine. In fact, I think it worked quite well because each of the NPCs in question was familiar to at least one player and PC.....so we had a certain amount of information to start with, much like the PCs would have had. The players were very invested, and it enhanced the game quite a bit. Sometimes, in a scenario like this, unless you're using long standing NPCs that the players are already familiar with, introducing a list of suspects for a mystery is very challenging. It's hard to give so many NPCs a unique voice and have them seem meaningfully different from the others. "Hey here's 10 NPCs.....figure out which one of them did it!" That can be really tough. Not impossible, of course, but tough. It helps if there's some prior connection, and actually creating the NPC can serve that purpose for a player. [/QUOTE]
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