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Is the DM the most important person at the table
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<blockquote data-quote="prabe" data-source="post: 7933368" data-attributes="member: 7016699"><p>Backstory? Setting?</p><p></p><p></p><p></p><p>Respectfully, you don't seem to have understood my experience, which may be because I didn't explain it clearly. The reason it took eight hours of table time, and the reason I ended up doing more than half the work, even though there were three others at the table, is because ...well ... it didn't feel as though anyone else at the table was coming up with much, if anything, and what they did come up with was ... not especially coherent. Even with some amount of work, the setting was kinda disjointed, and my willing suspension of disbelief was strained from the get-go.</p><p></p><p>Telling me I didn't understand something because I didn't enjoy it is ... not a way to get me to read you in a positive light. If you can point out something specific you think I misunderstood, that works a bit better.</p><p></p><p></p><p></p><p>Eh. The analogy works as well as any others, I might expect, though I don't think different approaches to running a TRPG are quite as different as oil-painting and cooking. There seems to be more cross-pollination than that, so maybe more like the difference between cooking two different cuisines? I've said elsewhere (and I mean it) that while I genuinely don't expect to run Fate again, I'm a better DM for having run it.</p><p></p><p></p><p></p><p>I prepped the portals. I prepped what would come through. I prepped the cabal (seven NPCs, with motivations and where they were). I prepped what the cabal would do if left alone.</p><p></p><p>The party went places and talked to people, and I decided (with some help from dice) what the people they were talking to knew, and based how helpful they were going to be on the party's social skills (using passive scores rather than asking for rolls). The party found the cabal and (kinda to my surprise) captured them, rather than killing them.</p><p></p><p>The portals were one session, the cabal in the city the next. It probably took me something like two hours to prep for each session, pen-on-paper, writing monster stats on index cards (because they're handy), rolling up random treasures, typing up any treasure stuff that seemed to need it. Writing up the monster-cards is probably what takes the most time, but that's my own choice (and not something I think I've ever complained about). So, very little in the sense of "what's going on."</p><p></p><p></p><p></p><p>I when I assembled my post, this seemed more relevant as a response to soliciting material from the players.</p><p></p><p></p><p></p><p>This doesn't strike me so much as "play to find out what happens" as "play to find out what's there." Reminds me of boardgames where you lay you the map as you go, so the map isn't ever the same. As I've said, I've GMed like this before, and it seemed like more of a mental load than having stuff prepped; the difference between inventing something and remembering it.</p></blockquote><p></p>
[QUOTE="prabe, post: 7933368, member: 7016699"] Backstory? Setting? Respectfully, you don't seem to have understood my experience, which may be because I didn't explain it clearly. The reason it took eight hours of table time, and the reason I ended up doing more than half the work, even though there were three others at the table, is because ...well ... it didn't feel as though anyone else at the table was coming up with much, if anything, and what they did come up with was ... not especially coherent. Even with some amount of work, the setting was kinda disjointed, and my willing suspension of disbelief was strained from the get-go. Telling me I didn't understand something because I didn't enjoy it is ... not a way to get me to read you in a positive light. If you can point out something specific you think I misunderstood, that works a bit better. Eh. The analogy works as well as any others, I might expect, though I don't think different approaches to running a TRPG are quite as different as oil-painting and cooking. There seems to be more cross-pollination than that, so maybe more like the difference between cooking two different cuisines? I've said elsewhere (and I mean it) that while I genuinely don't expect to run Fate again, I'm a better DM for having run it. I prepped the portals. I prepped what would come through. I prepped the cabal (seven NPCs, with motivations and where they were). I prepped what the cabal would do if left alone. The party went places and talked to people, and I decided (with some help from dice) what the people they were talking to knew, and based how helpful they were going to be on the party's social skills (using passive scores rather than asking for rolls). The party found the cabal and (kinda to my surprise) captured them, rather than killing them. The portals were one session, the cabal in the city the next. It probably took me something like two hours to prep for each session, pen-on-paper, writing monster stats on index cards (because they're handy), rolling up random treasures, typing up any treasure stuff that seemed to need it. Writing up the monster-cards is probably what takes the most time, but that's my own choice (and not something I think I've ever complained about). So, very little in the sense of "what's going on." I when I assembled my post, this seemed more relevant as a response to soliciting material from the players. This doesn't strike me so much as "play to find out what happens" as "play to find out what's there." Reminds me of boardgames where you lay you the map as you go, so the map isn't ever the same. As I've said, I've GMed like this before, and it seemed like more of a mental load than having stuff prepped; the difference between inventing something and remembering it. [/QUOTE]
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