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*TTRPGs General
Is the DM the most important person at the table
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<blockquote data-quote="prabe" data-source="post: 7933568" data-attributes="member: 7016699"><p>Eh. Prior events is probably short enough. At least for now it's not likely to get confused with, say, prior events in a character's story.</p><p></p><p></p><p></p><p>I wouldn't say the other people at the table fell down on the job so much as they and the system didn't fit together. I ran that for like a year, then my frustrations with the campaign and the system stopped building gradually and started building rapidly.</p><p></p><p></p><p></p><p>It's not really a disagreement, I guess, so much as trying to convey that I wasn't rejecting the idea of getting more player input blindly or ignorantly, but based on knowledge that it doesn't work for my players or for me as a GM. Sometimes it can seem grindingly difficult to get that across.</p><p></p><p></p><p></p><p></p><p>Eh. It's really not that hard in D&D, either. I ad lib people and places and events all the time. I improvise maps on my battlemat. I guess I make oracular die rolls to help with the improvisation. All that, though, is based on knowing what's going on in the background. I think part of what I've been trying to get across is that it's easier for me (and possibly for others) to improvise if I'm the only one generating content. I prepare so I can improvise, so I can respond to the players and the characters and involve them all in the goings-on.</p></blockquote><p></p>
[QUOTE="prabe, post: 7933568, member: 7016699"] Eh. Prior events is probably short enough. At least for now it's not likely to get confused with, say, prior events in a character's story. I wouldn't say the other people at the table fell down on the job so much as they and the system didn't fit together. I ran that for like a year, then my frustrations with the campaign and the system stopped building gradually and started building rapidly. It's not really a disagreement, I guess, so much as trying to convey that I wasn't rejecting the idea of getting more player input blindly or ignorantly, but based on knowledge that it doesn't work for my players or for me as a GM. Sometimes it can seem grindingly difficult to get that across. Eh. It's really not that hard in D&D, either. I ad lib people and places and events all the time. I improvise maps on my battlemat. I guess I make oracular die rolls to help with the improvisation. All that, though, is based on knowing what's going on in the background. I think part of what I've been trying to get across is that it's easier for me (and possibly for others) to improvise if I'm the only one generating content. I prepare so I can improvise, so I can respond to the players and the characters and involve them all in the goings-on. [/QUOTE]
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Is the DM the most important person at the table
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