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*TTRPGs General
Is the DM the most important person at the table
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<blockquote data-quote="Hussar" data-source="post: 7934320" data-attributes="member: 22779"><p>Except that [USER=23751]@Maxperson[/USER] admits that he could have resolved his issues in 10 seconds. But, then, we get this reaction:</p><p></p><p></p><p></p><p>For me and my players this wouldn't spoil anything. Having a murder mystery, knowing that it's a possible frame job and having flawed inside information would be a ton of fun for us. For your bunch, obviously not so much. So, instead of presuming that all groups are the same and that they would have their fun spoiled, particularly when I was simply giving a single example that was not meant as a hard and fast blanket rule, why not simply do as you did, spend ten seconds on adding something constructive to the conversation about how my idea could be modified to work at other tables?</p><p></p><p>Again, for the umpteenth time, I'm not handing out panaceas here. I'm giving suggestions. </p><p></p><p>[USER=6785785]@hawkeyefan[/USER] gave out a list of excellent ideas on how to reduce DM's prep. But, why aren't you, [USER=23751]@Maxperson[/USER] and [USER=53980]@Fanaelialae[/USER] jumping up and down on him for forcing play styles? He's telling you to buy modules. Maybe your group doesn't like modules. Why aren't you accusing him of badwrongfun for suggesting using modules? Why aren't you jumping up and down widdling all over his ideas? </p><p></p><p>Because, as far as I'm concerned, all I did was offer a suggestion. He offered several suggestions. We're being productive and attempting to show methods for reducing DM's prep. Instead of repeatedly telling me why my idea won't work at your table, why don't you actually add something to the conversation?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7934320, member: 22779"] Except that [USER=23751]@Maxperson[/USER] admits that he could have resolved his issues in 10 seconds. But, then, we get this reaction: For me and my players this wouldn't spoil anything. Having a murder mystery, knowing that it's a possible frame job and having flawed inside information would be a ton of fun for us. For your bunch, obviously not so much. So, instead of presuming that all groups are the same and that they would have their fun spoiled, particularly when I was simply giving a single example that was not meant as a hard and fast blanket rule, why not simply do as you did, spend ten seconds on adding something constructive to the conversation about how my idea could be modified to work at other tables? Again, for the umpteenth time, I'm not handing out panaceas here. I'm giving suggestions. [USER=6785785]@hawkeyefan[/USER] gave out a list of excellent ideas on how to reduce DM's prep. But, why aren't you, [USER=23751]@Maxperson[/USER] and [USER=53980]@Fanaelialae[/USER] jumping up and down on him for forcing play styles? He's telling you to buy modules. Maybe your group doesn't like modules. Why aren't you accusing him of badwrongfun for suggesting using modules? Why aren't you jumping up and down widdling all over his ideas? Because, as far as I'm concerned, all I did was offer a suggestion. He offered several suggestions. We're being productive and attempting to show methods for reducing DM's prep. Instead of repeatedly telling me why my idea won't work at your table, why don't you actually add something to the conversation? [/QUOTE]
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