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Community
General Tabletop Discussion
*Dungeons & Dragons
is the dodge action broken?
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<blockquote data-quote="abirdcall" data-source="post: 7307297" data-attributes="member: 6748898"><p>Well for one, they've learned to use Disengage rarely and using Dodge in its place. With Disengage best case scenario is that the monster will attack someone else. The monster is still attacking someone though and often the monster can just run right back up to them and now we have a dying character. That can create a death spiral.</p><p></p><p>With Dodge the monster will have a choice, attack the low armoured character with disadvantage or the well armoured character.</p><p></p><p>Sometimes creatures will stay on one target, either through being mindless, arrogant, or with bloodlust. Sometimes it is easy to block a creature as well. Take a Hill Giant for example. They are big, have a large to hit bonus, and hit hard. Dodging is often the only way to survive their attacks. </p><p></p><p>Dodge is also helpful at the end of a battle. Sometimes creatures are almost finished but there are many reasons they may not run away. So does the party let the creature get one or two more hits in or do some take Dodge while the others easily finish it off?</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7307297, member: 6748898"] Well for one, they've learned to use Disengage rarely and using Dodge in its place. With Disengage best case scenario is that the monster will attack someone else. The monster is still attacking someone though and often the monster can just run right back up to them and now we have a dying character. That can create a death spiral. With Dodge the monster will have a choice, attack the low armoured character with disadvantage or the well armoured character. Sometimes creatures will stay on one target, either through being mindless, arrogant, or with bloodlust. Sometimes it is easy to block a creature as well. Take a Hill Giant for example. They are big, have a large to hit bonus, and hit hard. Dodging is often the only way to survive their attacks. Dodge is also helpful at the end of a battle. Sometimes creatures are almost finished but there are many reasons they may not run away. So does the party let the creature get one or two more hits in or do some take Dodge while the others easily finish it off? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
is the dodge action broken?
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