Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Is the ELH a complete train wreck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CRGreathouse" data-source="post: 1720856" data-attributes="member: 474"><p>The Epic Level Handbook is amazing, and it's a great resource for my game.</p><p></p><p>First, it's great for worldbuilding -- the creatures all have backstory that could serve to anchor a whole campaign, regardless of level.</p><p></p><p>The mechanics are very solid in my experience. Admittedly, the epic spells require (as recommended in the ELH) the DM to excercise caution -- it's not a strong enough system to stand alone against possible PC abuse -- but that hasn't been a problem in my campaign, and the highest-level character in my group is a wizard with extremely high Spellcraft and Epic Spellcasting.</p><p></p><p>The epic skills are very exciting, and are good enough that I fleshed them out by adding other uses and DCs. These really make the players feel special: doing things purely by their own skills, without magic of any sort, is nice.</p><p></p><p>The epic feats are an excellent way to build flexibility right into the system. I have found some things lacking (good feats for bards, for example, are few), but generally have no quarrels. They're really good for the PCs to strive for: in another campaign of mine heading toward epic levels, I have a PC who is hoping to take Polyglot. He's been teaching himself languages constantly since 2nd level or so (with my harder house rules), and he looks forward to the culmination of his studies.</p><p></p><p>When the epic rules are supplemented with campaign-specific feats and prestige classes (for example, my Transcendant and Avatar of Genos), it's a great way to continue playing as high as the players want to go. It's flavorful and, at least in my experience, as balanced as the rest of the game.</p><p></p><p>Edit: I hardly looked at the adventure or the city. I have a setting of my own, and prefer to make adventures related to the PCs doings. I've heard bad things about them, but other than the horrid Union guardsman prestige class I can't say anything on the basis of personal experience.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1720856, member: 474"] The Epic Level Handbook is amazing, and it's a great resource for my game. First, it's great for worldbuilding -- the creatures all have backstory that could serve to anchor a whole campaign, regardless of level. The mechanics are very solid in my experience. Admittedly, the epic spells require (as recommended in the ELH) the DM to excercise caution -- it's not a strong enough system to stand alone against possible PC abuse -- but that hasn't been a problem in my campaign, and the highest-level character in my group is a wizard with extremely high Spellcraft and Epic Spellcasting. The epic skills are very exciting, and are good enough that I fleshed them out by adding other uses and DCs. These really make the players feel special: doing things purely by their own skills, without magic of any sort, is nice. The epic feats are an excellent way to build flexibility right into the system. I have found some things lacking (good feats for bards, for example, are few), but generally have no quarrels. They're really good for the PCs to strive for: in another campaign of mine heading toward epic levels, I have a PC who is hoping to take Polyglot. He's been teaching himself languages constantly since 2nd level or so (with my harder house rules), and he looks forward to the culmination of his studies. When the epic rules are supplemented with campaign-specific feats and prestige classes (for example, my Transcendant and Avatar of Genos), it's a great way to continue playing as high as the players want to go. It's flavorful and, at least in my experience, as balanced as the rest of the game. Edit: I hardly looked at the adventure or the city. I have a setting of my own, and prefer to make adventures related to the PCs doings. I've heard bad things about them, but other than the horrid Union guardsman prestige class I can't say anything on the basis of personal experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is the ELH a complete train wreck?
Top