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Is the ELH a complete train wreck?
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<blockquote data-quote="Kerrick" data-source="post: 1721434" data-attributes="member: 4722"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>Amen.</p><p></p><p></p><p></p><p>No probably about it. Some of the things in that book are so broken I seriously doubt they even saw a mechanics editor, let alone playtesting.</p><p></p><p></p><p></p><p>Yes, but wizards aren't fighters - if your wizard is getting into combat, even at 20th level, you're probably doing something wrong. They have epic spells for a reason. Likewise, rogues and clerics have their own roles. You're comparing all the classes on a purely combat level, and it's an unfair comparison.</p><p></p><p>Our group is high-power, high-magic, as is the world we play in. We eagerly dove into the epic rules, and played them to around 28-30th level. And then we discovered that the rules didn't quite do it for us, so we sat down and developed our own system. </p><p></p><p>What I liked: </p><p></p><p>The monsters were interesting. Yeah, the CRs were way off, but you can fix that with a little work. </p><p></p><p>The PrCs aren't bad. I haven't used any of them myself, but one of my friends has a Legendary Dreadnought. We thought of taking PrCs beyond the max level was absurd, though, so we we eliminated "epic levels" of PrCs.</p><p></p><p>What I didn't like:</p><p></p><p> Union. A poorly-done attempt at Sigil, IMO. 30th-level guards? Get real.</p><p></p><p> The magic system. To be fair, though, I think it was a decent idea that wasn't done nearly well enough. There are no safeguards built into the system, it doesn't cover nearly all the bases (you have to either create a whole bunch of new effects, or ad hoc everything), and the creation prices are outrageous. </p><p></p><p> The epic core classes. Oh wow, I get a free feat every x levels? *snort* Come on... the least they could have done was come up with nifty epic abilities. </p><p></p><p> The feats. Again, to be fair there are some good ones hiding in there, but there are also some really stupidly useless ones also. </p><p></p><p> The magic items. Unimaginative, for the most part, and costing way too much. And with the magic system the way it is, you can't have artifacts that cast epic spells. Yes, I'll agree that only a very few spells should be put into magic items, but I think it'd be cool to have a crystal that, when broken, casts animus blizzard.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1721434, member: 4722"] :lol: Amen. No probably about it. Some of the things in that book are so broken I seriously doubt they even saw a mechanics editor, let alone playtesting. Yes, but wizards aren't fighters - if your wizard is getting into combat, even at 20th level, you're probably doing something wrong. They have epic spells for a reason. Likewise, rogues and clerics have their own roles. You're comparing all the classes on a purely combat level, and it's an unfair comparison. Our group is high-power, high-magic, as is the world we play in. We eagerly dove into the epic rules, and played them to around 28-30th level. And then we discovered that the rules didn't quite do it for us, so we sat down and developed our own system. What I liked: The monsters were interesting. Yeah, the CRs were way off, but you can fix that with a little work. The PrCs aren't bad. I haven't used any of them myself, but one of my friends has a Legendary Dreadnought. We thought of taking PrCs beyond the max level was absurd, though, so we we eliminated "epic levels" of PrCs. What I didn't like: Union. A poorly-done attempt at Sigil, IMO. 30th-level guards? Get real. The magic system. To be fair, though, I think it was a decent idea that wasn't done nearly well enough. There are no safeguards built into the system, it doesn't cover nearly all the bases (you have to either create a whole bunch of new effects, or ad hoc everything), and the creation prices are outrageous. The epic core classes. Oh wow, I get a free feat every x levels? *snort* Come on... the least they could have done was come up with nifty epic abilities. The feats. Again, to be fair there are some good ones hiding in there, but there are also some really stupidly useless ones also. The magic items. Unimaginative, for the most part, and costing way too much. And with the magic system the way it is, you can't have artifacts that cast epic spells. Yes, I'll agree that only a very few spells should be put into magic items, but I think it'd be cool to have a crystal that, when broken, casts animus blizzard. [/QUOTE]
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