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Is the ELH a complete train wreck?
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<blockquote data-quote="Treebore" data-source="post: 1721446" data-attributes="member: 10177"><p>I find a lot of the ELH hard to digest, the most useful part is the BAB and save prgression chart along with feat and stat progression.</p><p></p><p>I too found/find the Epic level spell rules "nuclear powered", but the spells themselves are nuclear powered, and the DC to make them are largely not even possible until you get into the 50th level range, sometimes earlier.</p><p></p><p>I find a lot of the feats to be senseless, but a lot are also good/useful. Much like the PH feats.</p><p></p><p>I think you can "build" your own Epic level rules, but using this as a guideline will help. </p><p></p><p>Part of why the ELH looks so broken is they don't tell you a lot of the spells and what have you are not even possible until "X" level, so you first have to crunch the numbers yourself to find out when they will even become possible.</p><p></p><p>Also, most DM's are afraid of powerful characters, so allowing stats to get to and go well above 18 will be well beyond most DM's abilities to handle, so will aloowing them to have powerful magic items. SO if you are a DM who can't handle munchkins and powergamers, don't delude yourself into thinking you can handle Epic level. Epic is all about power and being the best. If you aren't the competition will eat you. </p><p></p><p>I'll also agree that the monetary scale for magic items and the creation of them is ludicrous. All it does is force you to award millions of gold. Don't be afraid to keep treasure awards in scale with whatever scale of magic item value you decide to go with. We kept it the same as the base system and just "capped out" how much anyone can earn in treasure without soon owning all the gold, silver, platinum, gemstones, and magic items on the planet. Especially since at Epic Level the spellcasters will be making all of their own stuff.</p><p></p><p>So yes, the ELH is "confusing", but once you really try it out and see what it is really like to run high level and powerful characters, don't knock it too much. A lot of it is useful, as a guideline if nothing else.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1721446, member: 10177"] I find a lot of the ELH hard to digest, the most useful part is the BAB and save prgression chart along with feat and stat progression. I too found/find the Epic level spell rules "nuclear powered", but the spells themselves are nuclear powered, and the DC to make them are largely not even possible until you get into the 50th level range, sometimes earlier. I find a lot of the feats to be senseless, but a lot are also good/useful. Much like the PH feats. I think you can "build" your own Epic level rules, but using this as a guideline will help. Part of why the ELH looks so broken is they don't tell you a lot of the spells and what have you are not even possible until "X" level, so you first have to crunch the numbers yourself to find out when they will even become possible. Also, most DM's are afraid of powerful characters, so allowing stats to get to and go well above 18 will be well beyond most DM's abilities to handle, so will aloowing them to have powerful magic items. SO if you are a DM who can't handle munchkins and powergamers, don't delude yourself into thinking you can handle Epic level. Epic is all about power and being the best. If you aren't the competition will eat you. I'll also agree that the monetary scale for magic items and the creation of them is ludicrous. All it does is force you to award millions of gold. Don't be afraid to keep treasure awards in scale with whatever scale of magic item value you decide to go with. We kept it the same as the base system and just "capped out" how much anyone can earn in treasure without soon owning all the gold, silver, platinum, gemstones, and magic items on the planet. Especially since at Epic Level the spellcasters will be making all of their own stuff. So yes, the ELH is "confusing", but once you really try it out and see what it is really like to run high level and powerful characters, don't knock it too much. A lot of it is useful, as a guideline if nothing else. [/QUOTE]
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