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Is the ELH a complete train wreck?
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<blockquote data-quote="Arcane Runes Press" data-source="post: 1721548" data-attributes="member: 402"><p>I very strongly dislike the ELH.</p><p></p><p>The monsters were a mixed bag. Some of them were terrific, like the lich made of worms, the Far Realms beasties, the Winter Wights(?), and the one that was basically a super elemental from Krypton. Others, most notably the hyper-super-duper-elves (In DC comics, they call them the Flash) were HORRIBLE.</p><p></p><p>The rest left me cold:</p><p></p><p>The spells were an interesting idea, badly mangled.</p><p></p><p>The skill DCs were head scratchers.</p><p></p><p>The epic feats were... not. I remember specifically an archery feat which a fighter could qualify for at 2nd, maybe 3rd level. That feat was epic only because it had the word "Epic" in its description.</p><p></p><p>The class progressions were completely unimaginative. I want neat, high level abilities, not some bonus feats and wonky save/base attack bonuses. </p><p></p><p>The description of an "epic dungeon" made me laugh out loud. Oh look, an epic ooze! And an epic pit trap with a dragon on the other side! How mythic!</p><p></p><p>The magic items were uninspired - high level characters should have Stormbringer, or Excalibur, or the Ark of the Covenant in their back pocket. Artifacts, baby, with bizarro powers worthy of ludicrously mighty heroes. </p><p></p><p>And Union - oy. Oy. Oy. When I'm playing a 21st level character, the last thing I want to do is run around in a city where everyone is scaled to my level. 15th level city guards? Yeah, thanks for making "epic" meaningless - I can get the same scale of effect playing a 5th level character in a city full of 2nd level guards. Talk about missing the point of high level play. </p><p></p><p>Patrick Y.</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 1721548, member: 402"] I very strongly dislike the ELH. The monsters were a mixed bag. Some of them were terrific, like the lich made of worms, the Far Realms beasties, the Winter Wights(?), and the one that was basically a super elemental from Krypton. Others, most notably the hyper-super-duper-elves (In DC comics, they call them the Flash) were HORRIBLE. The rest left me cold: The spells were an interesting idea, badly mangled. The skill DCs were head scratchers. The epic feats were... not. I remember specifically an archery feat which a fighter could qualify for at 2nd, maybe 3rd level. That feat was epic only because it had the word "Epic" in its description. The class progressions were completely unimaginative. I want neat, high level abilities, not some bonus feats and wonky save/base attack bonuses. The description of an "epic dungeon" made me laugh out loud. Oh look, an epic ooze! And an epic pit trap with a dragon on the other side! How mythic! The magic items were uninspired - high level characters should have Stormbringer, or Excalibur, or the Ark of the Covenant in their back pocket. Artifacts, baby, with bizarro powers worthy of ludicrously mighty heroes. And Union - oy. Oy. Oy. When I'm playing a 21st level character, the last thing I want to do is run around in a city where everyone is scaled to my level. 15th level city guards? Yeah, thanks for making "epic" meaningless - I can get the same scale of effect playing a 5th level character in a city full of 2nd level guards. Talk about missing the point of high level play. Patrick Y. [/QUOTE]
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