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Is the Evocation Wizard better at being a damage Sorcerer than a Sorcerer?
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<blockquote data-quote="ClaytonCross" data-source="post: 7179379" data-attributes="member: 6880599"><p>So in answer to my question:</p><p>"So did I miss something big that makes Sorcerers more powerful DPR or are Sorcerers relegated to buffer/rpg roles using subtle spell etc? How do you use Sorcerers? (I do understand that Sorcerers DPR is not bad, just that I question there role when compared to Evocation Wizards.)"</p><p></p><p>I seems like it boils down to 3 things.</p><p></p><p>1. Evocation Wizards are not as powerful as I thought because I miss read some things. Worsened by the fact they get a lot of there power later when casting a level 5 cold of cone at max damage is over shadowed by the ability to cast level 7 Fire Storm for example.</p><p></p><p></p><p></p><p>2. While Sorcerers CAN DPR they seem to be better suited for a roles of crowd control and buffing. Thought it could be (had has been here) argued that this is more of a happy accident then an intended design and as such makes it less apparent to many players. This "accidental" design vs the implied design (Which is how I took it, hints this whole discussion) can lead to players accidently taking "trap" chooses.</p><p></p><p></p><p></p><p>So don't let your "Draconic origin" control your spell selection.</p><p>Crowd control with Careful Spell: </p><p>- Sleep (reduce the number of enemies effected to make it more effective against stronger opponents and more useful at higher levels)</p><p>- Web, Stinking Cloud, Reverse Gravity, Cloudkill to lock down some bad guys so you can beat on them... Though I should point out Evocation Wizards can do this too.</p><p>Duel Buff with twinned: Jump, Enhance Ability, Enlarge/Reduce, Invisibility, Levitate, spider climb, Fly, Gaseous Form, Haste, Protection from Energy</p><p>Duel Debuff with twinned: Frostbite, True Strike, Blindness/Deafness, Enlarge/Reduce, Eyebite, True seeing</p><p>Duel Damage with twinned: Firebolt, Witchbolt, Ice Knife (maybe, ask your GM), Ray of Sickness, Phantasmal Force, Blight, Disintegrate, Finger of Death, Power Word Stun, Power Word Kill</p><p>Duel Crowd Control with twinned: Hold Person, Hold person, Dominate Person, Telekinesis, Dominate Monster</p><p></p><p>Though I am sure I missed a few.</p><p></p><p>3. Sorcerers maybe limited in spells but make better use of them through things like action manipulation (quickenned spell) and the fact that Carefull spell and empowered spell meta magic's work at spell levels higher than 5 and on a larger variety of spells.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7179379, member: 6880599"] So in answer to my question: "So did I miss something big that makes Sorcerers more powerful DPR or are Sorcerers relegated to buffer/rpg roles using subtle spell etc? How do you use Sorcerers? (I do understand that Sorcerers DPR is not bad, just that I question there role when compared to Evocation Wizards.)" I seems like it boils down to 3 things. 1. Evocation Wizards are not as powerful as I thought because I miss read some things. Worsened by the fact they get a lot of there power later when casting a level 5 cold of cone at max damage is over shadowed by the ability to cast level 7 Fire Storm for example. 2. While Sorcerers CAN DPR they seem to be better suited for a roles of crowd control and buffing. Thought it could be (had has been here) argued that this is more of a happy accident then an intended design and as such makes it less apparent to many players. This "accidental" design vs the implied design (Which is how I took it, hints this whole discussion) can lead to players accidently taking "trap" chooses. So don't let your "Draconic origin" control your spell selection. Crowd control with Careful Spell: - Sleep (reduce the number of enemies effected to make it more effective against stronger opponents and more useful at higher levels) - Web, Stinking Cloud, Reverse Gravity, Cloudkill to lock down some bad guys so you can beat on them... Though I should point out Evocation Wizards can do this too. Duel Buff with twinned: Jump, Enhance Ability, Enlarge/Reduce, Invisibility, Levitate, spider climb, Fly, Gaseous Form, Haste, Protection from Energy Duel Debuff with twinned: Frostbite, True Strike, Blindness/Deafness, Enlarge/Reduce, Eyebite, True seeing Duel Damage with twinned: Firebolt, Witchbolt, Ice Knife (maybe, ask your GM), Ray of Sickness, Phantasmal Force, Blight, Disintegrate, Finger of Death, Power Word Stun, Power Word Kill Duel Crowd Control with twinned: Hold Person, Hold person, Dominate Person, Telekinesis, Dominate Monster Though I am sure I missed a few. 3. Sorcerers maybe limited in spells but make better use of them through things like action manipulation (quickenned spell) and the fact that Carefull spell and empowered spell meta magic's work at spell levels higher than 5 and on a larger variety of spells. [/QUOTE]
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Is the Evocation Wizard better at being a damage Sorcerer than a Sorcerer?
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