D&D General Is the Fighter Class a Supercherie ? Hit Points and Combat Mode

le Redoutable

Ich bin El Glouglou :)
here's the topic:
your character is composed of body points, which are taken off when
you suffer critical hits, and you have not much of body points; you
can improve your total by proving yourself a true sports champion.
you can use a substitute of body points called hit points whenever you
enter combat mode.
you can enter combat mode volontarily.
combat mode is a strenuous activity, so you cannot normally always
stay in combat mode.
your AC raises in combat mode, and you gain feats derived from the
fighter class as well.

BUT a character taken by surprise under non-combat mode has no defense
like those given by combat mode and can be easily defeated.
so how can we define combat mode?

it is viewed as a concentrative ability, based on sharpened senses,
with a limited duration in rounds like a haste spell (or perhaps
constitution rounds), and usable your level times per day, so you
won't necessarily enter combat mode in each and every fight; sometimes
you let the friends take up the fight.

my main reflexion with the idea of combat mode as a simple spell which
empowers you (temporarily) to the class of Fighter is to permit spells
of combat for the magician; if we could "recreate" the fighter class
under a spell class, that would let us simplify the system enormously!
 

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So from what I'm gathering, most people don't act the way they do in a fight normally, and get tired if they have to be on like that constantly, so maybe add a spell that lets a magician act like a fighter temporarily?

This was done as early as 1st-edition D&D with the spell Tenser's Transformation. People tend to be wary of letting classes (particularly core classes like fighter or wizard) encroach on each other's territory as part of the game has always been that no character is entirely self-sufficient and thus you need a party with different strengths and weaknesses. Still, it's a neat idea. :)

As an aside, I don't think most English speakers would get what a 'supercherie' is. :(
 





I'm not interested in a spell that activates "combat mode." But I think the general idea is interesting. We (my group) already does something equivalent to "body points" in conjunction with hit points. We also allow you to avoid HP (and go straight to "body points") in certain conditions as the OP suggests as well. It works very well for us and feels more natural to us than just HP.
 
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This sounds like another long rest resource to slow fighters down when it is depleted, and cost them a bonus action to switch it on when they choose to use it. Is that necessary?
 

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