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General Tabletop Discussion
*Dungeons & Dragons
Is the Fighter Class a Supercherie ? Hit Points and Combat Mode
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<blockquote data-quote="le Redoutable" data-source="post: 8366759" data-attributes="member: 7031865"><p>here's the topic:</p><p>your character is composed of body points, which are taken off when</p><p>you suffer critical hits, and you have not much of body points; you</p><p>can improve your total by proving yourself a true sports champion.</p><p>you can use a substitute of body points called hit points whenever you</p><p>enter combat mode.</p><p>you can enter combat mode volontarily.</p><p>combat mode is a strenuous activity, so you cannot normally always</p><p>stay in combat mode.</p><p>your AC raises in combat mode, and you gain feats derived from the</p><p>fighter class as well.</p><p></p><p>BUT a character taken by surprise under non-combat mode has no defense</p><p>like those given by combat mode and can be easily defeated.</p><p>so how can we define combat mode?</p><p></p><p>it is viewed as a concentrative ability, based on sharpened senses,</p><p>with a limited duration in rounds like a haste spell (or perhaps</p><p>constitution rounds), and usable your level times per day, so you</p><p>won't necessarily enter combat mode in each and every fight; sometimes</p><p>you let the friends take up the fight.</p><p></p><p>my main reflexion with the idea of combat mode as a simple spell which</p><p>empowers you (temporarily) to the class of Fighter is to permit spells</p><p>of combat for the magician; if we could "recreate" the fighter class</p><p>under a spell class, that would let us simplify the system enormously!</p></blockquote><p></p>
[QUOTE="le Redoutable, post: 8366759, member: 7031865"] here's the topic: your character is composed of body points, which are taken off when you suffer critical hits, and you have not much of body points; you can improve your total by proving yourself a true sports champion. you can use a substitute of body points called hit points whenever you enter combat mode. you can enter combat mode volontarily. combat mode is a strenuous activity, so you cannot normally always stay in combat mode. your AC raises in combat mode, and you gain feats derived from the fighter class as well. BUT a character taken by surprise under non-combat mode has no defense like those given by combat mode and can be easily defeated. so how can we define combat mode? it is viewed as a concentrative ability, based on sharpened senses, with a limited duration in rounds like a haste spell (or perhaps constitution rounds), and usable your level times per day, so you won't necessarily enter combat mode in each and every fight; sometimes you let the friends take up the fight. my main reflexion with the idea of combat mode as a simple spell which empowers you (temporarily) to the class of Fighter is to permit spells of combat for the magician; if we could "recreate" the fighter class under a spell class, that would let us simplify the system enormously! [/QUOTE]
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Is the Fighter Class a Supercherie ? Hit Points and Combat Mode
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