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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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*Pathfinder & Starfinder
Is the Force Dragon unhittable?
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<blockquote data-quote="Victim" data-source="post: 449347" data-attributes="member: 78"><p><strong>Re: Closer my precious...</strong></p><p></p><p></p><p></p><p>You get those bonuses by looking at existing existing items and effects and scaling them up for increased costs, or using the DMG chart for bonuses. </p><p></p><p>For example, a pale green ioun adds a +1 competence bonus to attacks, saves, checks, and maybe some other things - I don't remember exactly and I'm not buying a new DMG. It is valued at 20k and doesn't take up a space, therefore one would expect that the cost is derived from a variation of the usual item formula; K * X^2 (with another x2 for being no space). Since that Ioun stone is cool and useful item, it stands to reason that people might be interested in upgrading it, or creating an improved version. So the pale green stone +5 (maybe it wouldn't be pale anymore since it's much more powerful) would cost 2*10000*25. For 500 000 we have an item that adds +5 to attacks, saves, and checks and doesn't take up a space. An Epic Cloak of resistance +7 costs almost as much and doesn't have near the utility. A character could create 3 similar items using other bonus types - namely the Luck, Insight, and Morale types which are about as rare and useful as competence and would have the same value. For 2 million gp, he'd have +20 attack, +20 to saves, and +20 to checks - and he wouldn't even be using any item spaces. Obviously, some bonuses could be moved around to other areas, namely AC and damage. Let's find an item that adds to attack, saves and damage. The Skin of the Hero from the Psi book adds +3 luck to attack, AC, saves. It also goes in a completely new item slot, but I'll assume that we'll put our Epic version into the same space. It costs 68k gp for that +3 bonus. So the constant in our equation is about 7500 (7555.5 repeating to be exact, but maybe they rounded up to the nearest thousand). Using that formula, a +5 variant would cost about 190 000.</p><p></p><p>Let's say we want +20 to our attack, +10 to saves and skill checks, +10 to AC, +10 damage, all in our "psionic" skin slot - which isn't a slot at all in the core rules. We pay 1 570 thousand GP, or about 12% of a 40th level character's wealth. We haven't even used epic level bonuses yet, because the cost penalty for going over +5 is huge. Also, there's the sacred/profane bonus type that we've ignored - which is probably what wolff96 meant when he said +10 divine. If we want, we could throw in another +5 item for attacks, damage, and saves using the sacred type. Now we have +25 attack, +15 damage, +10 AC, +15 saves, and +10 to checks and have <em>only</em> spent 2 million. </p><p></p><p>Starting from Base + feats + STR + weapon of +61 attack, we now swing at +86 and have a ton of other bonuses to boot. Counting the weapon, a +8 STR item and a +5 tome, along with the toy above, we've spent less than 1/2 our gold. And some areas might be okay to ignore because of teammates. If a spellcaster uses an Epic version of Bull's STR or something, then the STR bonus could be even higher and we could go with a mere +6 STR attached to some other item.</p><p></p><p>And to round out the spending thus far, Victim recommends a continous Mind Blank item, which comes out to 240 000 and takes up a space. </p><p></p><p>Also, flanking is another +2. One person in a flanking pair might also go for the "attacker on higher ground" bonus. Maybe stun the dragon or knock it prone somehow for another +2 and +4. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The bonuses that you get for free work too. </p><p></p><p>Competence bonuses come from the Pale Green Ioun Stone. Luck bonuses come from the Luckstone or Skin of the Hero (psi). Most Insight bonuses come from psionic powers and effects as well. Sacred bonuses seem mostly used for Consecrate type effects, so I initially didn't use them.</p></blockquote><p></p>
[QUOTE="Victim, post: 449347, member: 78"] [b]Re: Closer my precious...[/b] You get those bonuses by looking at existing existing items and effects and scaling them up for increased costs, or using the DMG chart for bonuses. For example, a pale green ioun adds a +1 competence bonus to attacks, saves, checks, and maybe some other things - I don't remember exactly and I'm not buying a new DMG. It is valued at 20k and doesn't take up a space, therefore one would expect that the cost is derived from a variation of the usual item formula; K * X^2 (with another x2 for being no space). Since that Ioun stone is cool and useful item, it stands to reason that people might be interested in upgrading it, or creating an improved version. So the pale green stone +5 (maybe it wouldn't be pale anymore since it's much more powerful) would cost 2*10000*25. For 500 000 we have an item that adds +5 to attacks, saves, and checks and doesn't take up a space. An Epic Cloak of resistance +7 costs almost as much and doesn't have near the utility. A character could create 3 similar items using other bonus types - namely the Luck, Insight, and Morale types which are about as rare and useful as competence and would have the same value. For 2 million gp, he'd have +20 attack, +20 to saves, and +20 to checks - and he wouldn't even be using any item spaces. Obviously, some bonuses could be moved around to other areas, namely AC and damage. Let's find an item that adds to attack, saves and damage. The Skin of the Hero from the Psi book adds +3 luck to attack, AC, saves. It also goes in a completely new item slot, but I'll assume that we'll put our Epic version into the same space. It costs 68k gp for that +3 bonus. So the constant in our equation is about 7500 (7555.5 repeating to be exact, but maybe they rounded up to the nearest thousand). Using that formula, a +5 variant would cost about 190 000. Let's say we want +20 to our attack, +10 to saves and skill checks, +10 to AC, +10 damage, all in our "psionic" skin slot - which isn't a slot at all in the core rules. We pay 1 570 thousand GP, or about 12% of a 40th level character's wealth. We haven't even used epic level bonuses yet, because the cost penalty for going over +5 is huge. Also, there's the sacred/profane bonus type that we've ignored - which is probably what wolff96 meant when he said +10 divine. If we want, we could throw in another +5 item for attacks, damage, and saves using the sacred type. Now we have +25 attack, +15 damage, +10 AC, +15 saves, and +10 to checks and have [i]only[/i] spent 2 million. Starting from Base + feats + STR + weapon of +61 attack, we now swing at +86 and have a ton of other bonuses to boot. Counting the weapon, a +8 STR item and a +5 tome, along with the toy above, we've spent less than 1/2 our gold. And some areas might be okay to ignore because of teammates. If a spellcaster uses an Epic version of Bull's STR or something, then the STR bonus could be even higher and we could go with a mere +6 STR attached to some other item. And to round out the spending thus far, Victim recommends a continous Mind Blank item, which comes out to 240 000 and takes up a space. Also, flanking is another +2. One person in a flanking pair might also go for the "attacker on higher ground" bonus. Maybe stun the dragon or knock it prone somehow for another +2 and +4. :) The bonuses that you get for free work too. Competence bonuses come from the Pale Green Ioun Stone. Luck bonuses come from the Luckstone or Skin of the Hero (psi). Most Insight bonuses come from psionic powers and effects as well. Sacred bonuses seem mostly used for Consecrate type effects, so I initially didn't use them. [/QUOTE]
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Is the Force Dragon unhittable?
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