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Is the hackmaster game system 2nd edition?
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<blockquote data-quote="Topher" data-source="post: 2239066" data-attributes="member: 29940"><p>I've been running a HackMaster campaign for two years and ran 1e since the late 1970's, so I can give you a bit more detail on the similarities and differences. I have never run 2e, so I really can't speak to that. From my point of view HackMaster is 1e with the following additions:</p><p></p><p>1. Critical hits and fumbles.</p><p>2. A vastly improved skill system from the Oriental Adventures/Wilderness Survival Guide/Dungeoneer's Survival Guide.</p><p>3. Extending the honor system from Oriental Adventures to all character classes, and introducing effects for characters and monsters with optimal honor or dishonor.</p><p>4. Additional races, including the pixie fairy, gnomeling, and half-ogre.</p><p>5. Quirks and flaws to gain building points which can be used to purchase (among other things) . . . </p><p>6. Talents and packages.</p><p> </p><p>The game also "tightens" several things by reverting to a straight 3d6 down the line system of character generation, but allows flexibility through the ability to adjust ability scores by spending building points. </p><p> </p><p>The humor aspect is often given as a reason for not playing the game. While the "Gary-speak" style of the text, the "hacked" modules, and many of the monsters and spells are written in a tongue-in-cheek style, the game is very playable and can be deadly serious. Besides, 1e wasn't a 100% serious game either.</p><p> </p><p>Topher</p></blockquote><p></p>
[QUOTE="Topher, post: 2239066, member: 29940"] I've been running a HackMaster campaign for two years and ran 1e since the late 1970's, so I can give you a bit more detail on the similarities and differences. I have never run 2e, so I really can't speak to that. From my point of view HackMaster is 1e with the following additions: 1. Critical hits and fumbles. 2. A vastly improved skill system from the Oriental Adventures/Wilderness Survival Guide/Dungeoneer's Survival Guide. 3. Extending the honor system from Oriental Adventures to all character classes, and introducing effects for characters and monsters with optimal honor or dishonor. 4. Additional races, including the pixie fairy, gnomeling, and half-ogre. 5. Quirks and flaws to gain building points which can be used to purchase (among other things) . . . 6. Talents and packages. The game also "tightens" several things by reverting to a straight 3d6 down the line system of character generation, but allows flexibility through the ability to adjust ability scores by spending building points. The humor aspect is often given as a reason for not playing the game. While the "Gary-speak" style of the text, the "hacked" modules, and many of the monsters and spells are written in a tongue-in-cheek style, the game is very playable and can be deadly serious. Besides, 1e wasn't a 100% serious game either. Topher [/QUOTE]
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Is the hackmaster game system 2nd edition?
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