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General Tabletop Discussion
*Dungeons & Dragons
Is the Healer Feat Broken?
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<blockquote data-quote="Ashrym" data-source="post: 6837731" data-attributes="member: 6750235"><p>Binding wounds in active combat pushes it a little but one should keep in mind that hit points don't really even show wounds until the character is below 50% max hit points. It's assumption that some of the supplies aren't stimulants as well. The healer's kit contains bandages, splints, and salves. It's not just binding wounds. It's perfectly reasonable to allow a salve applied below the nose and inhaled to help. What a "salve" can do is open to interpretation.</p><p></p><p>It's not any different than the spellcaster trying to cast a spell and touch the target who expects the target to wait a moment for the spell effect to take place than it would be for the salve applicator for a minor wound to touch the target and expect the target to wait a moment for a quick smear. </p><p></p><p>The only time what you are describing becomes an issue is when all hit point recovered are specifically the binding of wounds. This clearly isn't the case in the game mechanics because the healer kit and feat does restore hit points even when the target is not shown to be visibly hurt.</p><p></p><p>Don't forget that dancing around combat triggers opportunity attacks as well, so it's not so bleh as one might think. Moving in to perform the act described requires movement and triggers opportunity attacks. The target is still defending himself. It's not just as safe as "awesome dude!!" ;-)</p><p></p><p>In the end, if it really is that hard to envision, I think it's reasonable to make a judgement call by the DM to require the target spend a reaction when engaged in active combat as an environmental factor. It's part of the DM's role to interpret the environment impacts to abilities, after all.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6837731, member: 6750235"] Binding wounds in active combat pushes it a little but one should keep in mind that hit points don't really even show wounds until the character is below 50% max hit points. It's assumption that some of the supplies aren't stimulants as well. The healer's kit contains bandages, splints, and salves. It's not just binding wounds. It's perfectly reasonable to allow a salve applied below the nose and inhaled to help. What a "salve" can do is open to interpretation. It's not any different than the spellcaster trying to cast a spell and touch the target who expects the target to wait a moment for the spell effect to take place than it would be for the salve applicator for a minor wound to touch the target and expect the target to wait a moment for a quick smear. The only time what you are describing becomes an issue is when all hit point recovered are specifically the binding of wounds. This clearly isn't the case in the game mechanics because the healer kit and feat does restore hit points even when the target is not shown to be visibly hurt. Don't forget that dancing around combat triggers opportunity attacks as well, so it's not so bleh as one might think. Moving in to perform the act described requires movement and triggers opportunity attacks. The target is still defending himself. It's not just as safe as "awesome dude!!" ;-) In the end, if it really is that hard to envision, I think it's reasonable to make a judgement call by the DM to require the target spend a reaction when engaged in active combat as an environmental factor. It's part of the DM's role to interpret the environment impacts to abilities, after all. [/QUOTE]
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