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Is the Healer Feat Broken?
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<blockquote data-quote="Todd Roybark" data-source="post: 7980532" data-attributes="member: 6920677"><p>Respectfully Zard, you and others have posted the whiteboard numbers before.</p><p>Those are not in dispute.</p><p></p><p>What I <em>am</em> raising an objection to, is how well those whiteboard calculations map onto real world play, and the contention that the feat is an “easy mode”.</p><p></p><p>Vuman + 3rd level Thief is a very specific build, (with quite a few opportunity costs), baked into the bonus action to Use Object on the Healers Kit, to raise a 0 HP PC to 1 HP.</p><p></p><p>(unless the 3rd level Vuman Thief is adjacent to the 0 HP PC, movement is also going to be required by the Thief).</p><p></p><p>At the cost of having no choice of race/class/subclass/and your Vuman Feat...you get a very situational: 1HP <em>heal</em>, that has a component cost of 5sp, and has a range of 5 foot/touch.</p><p></p><p><em>My cup does not runneth over. <img class="smilie smilie--emoji" loading="lazy" alt="😀" title="Grinning face :grinning:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" data-shortname=":grinning:" /></em></p><p></p><p>A 3rd level Vuman Thief, cannot access the 1d6+ healing with a bonus action. Use Object does not specify the trigger condition for the healing, the Healer Feat does.</p><p></p><p>Alas the Healer feat is clear, an action is required to spend a Healer Kit charge to access the 1d6+ healing.</p><p></p><p><strong>As an action, you can spend one use of a healer's kit to tend to a creature and restore ld6 + 4 hit points to it, plus additional hit points equal to the creature's max imum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.</strong></p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7980532, member: 6920677"] Respectfully Zard, you and others have posted the whiteboard numbers before. Those are not in dispute. What I [I]am[/I] raising an objection to, is how well those whiteboard calculations map onto real world play, and the contention that the feat is an “easy mode”. Vuman + 3rd level Thief is a very specific build, (with quite a few opportunity costs), baked into the bonus action to Use Object on the Healers Kit, to raise a 0 HP PC to 1 HP. (unless the 3rd level Vuman Thief is adjacent to the 0 HP PC, movement is also going to be required by the Thief). At the cost of having no choice of race/class/subclass/and your Vuman Feat...you get a very situational: 1HP [I]heal[/I], that has a component cost of 5sp, and has a range of 5 foot/touch. [I]My cup does not runneth over. 😀[/I] A 3rd level Vuman Thief, cannot access the 1d6+ healing with a bonus action. Use Object does not specify the trigger condition for the healing, the Healer Feat does. Alas the Healer feat is clear, an action is required to spend a Healer Kit charge to access the 1d6+ healing. [B]As an action, you can spend one use of a healer's kit to tend to a creature and restore ld6 + 4 hit points to it, plus additional hit points equal to the creature's max imum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.[/B] [/QUOTE]
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