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Is the Healer Feat Broken?
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<blockquote data-quote="Asisreo" data-source="post: 7980583" data-attributes="member: 7019027"><p>Healer is, as far as I know, the only way to get someone up in combat for free (except for Paladin's lay on hands)</p><p>I mean, things do exactly as they say. The healer feat isn't saying it activates when you use the healer kit, it activates when you spend an action and the consequence is the healing. In fact, it says nothing about the healer kit needing to be in-hand so a rogue with fast hands gets the BA without any interaction shenanigans. </p><p></p><p>It's really good if you don't have a Paladin or Cleric and it's useful if you're not taking other feats to do damage yourself. GWM and SS has a reputation but ultimately, they're okay. I find it a bit strange that players attempt to get the most damage or something when HP is abstract and the DM usually keeps the monster up long enough for a satisfying fight. ASI increases are, imo, better in more situations. It is the only way to increase your stats naturally and your stats effect your to-hit, damage, save DC, saving throws, and health. A dex allocation gives +1 to-hit, damage, saving throws and AC. And if you're on point-buy, then you'd most likely need to spec into it once. </p><p></p><p>Having an extra option is nice but consistency is better.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 7980583, member: 7019027"] Healer is, as far as I know, the only way to get someone up in combat for free (except for Paladin's lay on hands) I mean, things do exactly as they say. The healer feat isn't saying it activates when you use the healer kit, it activates when you spend an action and the consequence is the healing. In fact, it says nothing about the healer kit needing to be in-hand so a rogue with fast hands gets the BA without any interaction shenanigans. It's really good if you don't have a Paladin or Cleric and it's useful if you're not taking other feats to do damage yourself. GWM and SS has a reputation but ultimately, they're okay. I find it a bit strange that players attempt to get the most damage or something when HP is abstract and the DM usually keeps the monster up long enough for a satisfying fight. ASI increases are, imo, better in more situations. It is the only way to increase your stats naturally and your stats effect your to-hit, damage, save DC, saving throws, and health. A dex allocation gives +1 to-hit, damage, saving throws and AC. And if you're on point-buy, then you'd most likely need to spec into it once. Having an extra option is nice but consistency is better. [/QUOTE]
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Is the Healer Feat Broken?
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