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General Tabletop Discussion
*Dungeons & Dragons
Is the Healer Feat Broken?
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<blockquote data-quote="Chaosmancer" data-source="post: 7981560" data-attributes="member: 6801228"><p>Fast hands is ridiculous in that respect though. </p><p></p><p>You can pick a 20 tumbler lock in a bonus action. Sure, you see people pop open simple locks in that amount of time, but the Thief is doing that to locks that would take an average person full minutes to attempt.</p><p></p><p>And a quick surgery is nowwhere near what the healer feat looks like to me. To me it is wrapping a poultice soaked bandage around a wounds, I mean, even at the most extreme end, this takes six seconds if it is an action. .</p><p></p><p>And I'm sorry, but saying that the Feat doesn't say you are taking the Use Item action is bogus. Nothing in the entire game states you are using the Use Item action. Throwing caltrops and ball bearings don't say you are using an item, drinking antitoxin doesn't say you are using an item, using a tinder box doesn't say you are using an item. </p><p></p><p>However, all of those have action uses, all of those are items, and hence, they are Use Item actions. Yes, magic items are different. I find that a bit dumb in a lot of respects, but that was the design teams choice. And the Healer kit doesn't give you an new action to use, it gives you a new way to use the item. And the biggest evidence for that is also the simplest. You can't use the Healer feat without the Healer's Kit. If they were separate like you seem to think, you could use the action without the Kit, but you cannot because the feat allows that character to modify the abilities of the Healer's Kit when they are using it. So you are still, using an item.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7981560, member: 6801228"] Fast hands is ridiculous in that respect though. You can pick a 20 tumbler lock in a bonus action. Sure, you see people pop open simple locks in that amount of time, but the Thief is doing that to locks that would take an average person full minutes to attempt. And a quick surgery is nowwhere near what the healer feat looks like to me. To me it is wrapping a poultice soaked bandage around a wounds, I mean, even at the most extreme end, this takes six seconds if it is an action. . And I'm sorry, but saying that the Feat doesn't say you are taking the Use Item action is bogus. Nothing in the entire game states you are using the Use Item action. Throwing caltrops and ball bearings don't say you are using an item, drinking antitoxin doesn't say you are using an item, using a tinder box doesn't say you are using an item. However, all of those have action uses, all of those are items, and hence, they are Use Item actions. Yes, magic items are different. I find that a bit dumb in a lot of respects, but that was the design teams choice. And the Healer kit doesn't give you an new action to use, it gives you a new way to use the item. And the biggest evidence for that is also the simplest. You can't use the Healer feat without the Healer's Kit. If they were separate like you seem to think, you could use the action without the Kit, but you cannot because the feat allows that character to modify the abilities of the Healer's Kit when they are using it. So you are still, using an item. [/QUOTE]
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