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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Healer Specialty Too Powerful?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5993610" data-attributes="member: 54877"><p>Despite, or maybe in addition to, my general agreement with Kid Snide on the out of combat aspect, I do think the out of combat healing shouldn't automatically be maximized, either. To me, this part pretty much screams for a dial.</p><p> </p><p>To keep it simple for higher level play, I'd just say that when rolling healing dice, if a healer is present, the character gains some flat bonus to the die and/or has a floor (e.g. reroll 1s), which you can then set to your preference. Then include a big of rule advice that says if you set the floor high enough, might as well say "max very everyone". I think that is the thinking behind maximum in the first place, but the thinking has been obscured by the rule. </p><p> </p><p>Me, I'd tend to set a healer floor as "roll less than half max roll on a given die, get half." That respects the differences in the die sizes by class, but is easy to do at higher levels when you've got 5 or 10 or whatever number of dice that you might roll at once. It's even easy to count, once you do it a couple of times.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5993610, member: 54877"] Despite, or maybe in addition to, my general agreement with Kid Snide on the out of combat aspect, I do think the out of combat healing shouldn't automatically be maximized, either. To me, this part pretty much screams for a dial. To keep it simple for higher level play, I'd just say that when rolling healing dice, if a healer is present, the character gains some flat bonus to the die and/or has a floor (e.g. reroll 1s), which you can then set to your preference. Then include a big of rule advice that says if you set the floor high enough, might as well say "max very everyone". I think that is the thinking behind maximum in the first place, but the thinking has been obscured by the rule. Me, I'd tend to set a healer floor as "roll less than half max roll on a given die, get half." That respects the differences in the die sizes by class, but is easy to do at higher levels when you've got 5 or 10 or whatever number of dice that you might roll at once. It's even easy to count, once you do it a couple of times. [/QUOTE]
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Is the Healer Specialty Too Powerful?
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