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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Healer Specialty Too Powerful?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5993642" data-attributes="member: 54843"><p>I think the specialty as a whole is fine, but given that specialties are modular, it's important that the two feats be more carefully balanced against each other. (As it is, I would ignore the Herbalism feat in favor of a Guardian feat or Toughness or something unless the DM specifically forbade me from doing so.) I've been thinking they should divide the healer's kit portion of the Healer's Touch feat (the last two paragraphs of the description) back into Herbalism. So Herbalism lets you make kits and use them to maximum effect, while Healer's Touch lets you use spells to maximum effect.</p><p></p><p>That way, the Healer specialty overall remains awesome (just as all specialties should be), but you can split up the feats so that, say, a fighter can take Herbalist to be the party's out-of-combat bandaid dispenser, or a cleric can take Healer's Touch to maximize his in-combat healing effectiveness but has some incentive not to just drop Herbalism and combine it with another feat (like the awesome Leader feat mentioned in the second PA podcast).</p><p></p><p>In other words, the problem isn't that the Healer specialty is overpowered, but that its two feats aren't balanced against each other and that some of the OTHER specialties aren't up to par. (Some, like Guardian and Magic-User, are up there with Healer in effectiveness, IMO.)</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5993642, member: 54843"] I think the specialty as a whole is fine, but given that specialties are modular, it's important that the two feats be more carefully balanced against each other. (As it is, I would ignore the Herbalism feat in favor of a Guardian feat or Toughness or something unless the DM specifically forbade me from doing so.) I've been thinking they should divide the healer's kit portion of the Healer's Touch feat (the last two paragraphs of the description) back into Herbalism. So Herbalism lets you make kits and use them to maximum effect, while Healer's Touch lets you use spells to maximum effect. That way, the Healer specialty overall remains awesome (just as all specialties should be), but you can split up the feats so that, say, a fighter can take Herbalist to be the party's out-of-combat bandaid dispenser, or a cleric can take Healer's Touch to maximize his in-combat healing effectiveness but has some incentive not to just drop Herbalism and combine it with another feat (like the awesome Leader feat mentioned in the second PA podcast). In other words, the problem isn't that the Healer specialty is overpowered, but that its two feats aren't balanced against each other and that some of the OTHER specialties aren't up to par. (Some, like Guardian and Magic-User, are up there with Healer in effectiveness, IMO.) [/QUOTE]
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Is the Healer Specialty Too Powerful?
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