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Is the "Heavy Hitter" archetype power-gaming?
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<blockquote data-quote="James Gasik" data-source="post: 8606105" data-attributes="member: 6877472"><p>Oh no, not even close. Melee damage can be built to be very high, true, but it's also the easiest kind of character to shut down. First of all, being in melee means they will draw the ire of most monsters and be vulnerable to a great deal of damage. Without serious mitigation, they will go down very quickly in combat.</p><p></p><p>Not to mention, they can be foiled by difficult terrain, ranged opponents, flying opponents, and often trivial uses of magic. Most melee classes have terrible non-Fortitude saves, so such a character can be easily affected by hold person, web, slow, sleet storm, spike growth, spike stones, etc. etc..</p><p></p><p>Plus, the ultimate expression of such a character (in 3.5 at least) is the ubercharger, who uses things like the Shock Trooper Feat and Leap Attack to run in and do hundreds of points of damage. Joe Greatsword with Power Attack has nothing on such wild builds.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8606105, member: 6877472"] Oh no, not even close. Melee damage can be built to be very high, true, but it's also the easiest kind of character to shut down. First of all, being in melee means they will draw the ire of most monsters and be vulnerable to a great deal of damage. Without serious mitigation, they will go down very quickly in combat. Not to mention, they can be foiled by difficult terrain, ranged opponents, flying opponents, and often trivial uses of magic. Most melee classes have terrible non-Fortitude saves, so such a character can be easily affected by hold person, web, slow, sleet storm, spike growth, spike stones, etc. etc.. Plus, the ultimate expression of such a character (in 3.5 at least) is the ubercharger, who uses things like the Shock Trooper Feat and Leap Attack to run in and do hundreds of points of damage. Joe Greatsword with Power Attack has nothing on such wild builds. [/QUOTE]
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Is the "Heavy Hitter" archetype power-gaming?
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