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<blockquote data-quote="Grakarg" data-source="post: 7552425" data-attributes="member: 41096"><p>Wow, 5 pages on an old necro thread and I have a couple of points no one made.</p><p></p><p>For Familiars, remember that they act on THEIR OWN initiative. Your wizard can freely issue a command for the familiar to help, but they will be going one their own turn likely at some point sometime else in the initiative order. The Help action may not be assisting the wizard's attack. It might help the fighter's first attack (don't forget its just for one attack...), or it might not be a relevant action at all if the familiar goes late in the initiative order. Only beastmaster rangers get to have their pets act on their initiative.</p><p></p><p>Also, the familiar is technically an NPC and may be controlled by the DM. While it is common to let the player decide where their familiar moves to and what it does, its really in the DM's purview. So be aware if they run it like that and instead want you to issue the command ("Mousebane! Go distract that Necromancer!") and they themselves move your pet cat somewhere that might not be the best spot for others in your group as it trys to complete your commands. ("No not that one! The OTHER necromancer!")</p></blockquote><p></p>
[QUOTE="Grakarg, post: 7552425, member: 41096"] Wow, 5 pages on an old necro thread and I have a couple of points no one made. For Familiars, remember that they act on THEIR OWN initiative. Your wizard can freely issue a command for the familiar to help, but they will be going one their own turn likely at some point sometime else in the initiative order. The Help action may not be assisting the wizard's attack. It might help the fighter's first attack (don't forget its just for one attack...), or it might not be a relevant action at all if the familiar goes late in the initiative order. Only beastmaster rangers get to have their pets act on their initiative. Also, the familiar is technically an NPC and may be controlled by the DM. While it is common to let the player decide where their familiar moves to and what it does, its really in the DM's purview. So be aware if they run it like that and instead want you to issue the command ("Mousebane! Go distract that Necromancer!") and they themselves move your pet cat somewhere that might not be the best spot for others in your group as it trys to complete your commands. ("No not that one! The OTHER necromancer!") [/QUOTE]
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