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<blockquote data-quote="Ovinomancer" data-source="post: 7558658" data-attributes="member: 16814"><p>That's making those verbal commands do a lot of work. Nothing about conjures improves the intelligence of the conjured creatures, so until you get the higher level ones, complicated verbal orders are a waste. At the higher end, I suppose you can issue precise battle plans, but in a few moments? Recall that the conjerer doesn't gain control of the conjured creatures like an avatar extension of their character, but must instead issue verbal commans to otherwise independant creatures.</p><p></p><p>I find the above still make conjures very useful but restrains the precise tactical control that makes them overpowered. "Help Bob the Fighter" makes for a different situation than precise positioning and action usage.</p><p></p><p>And, no, I don't try to screw players with this. It's a restraint, not a wedge for DM insertion of bastardliness.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7558658, member: 16814"] That's making those verbal commands do a lot of work. Nothing about conjures improves the intelligence of the conjured creatures, so until you get the higher level ones, complicated verbal orders are a waste. At the higher end, I suppose you can issue precise battle plans, but in a few moments? Recall that the conjerer doesn't gain control of the conjured creatures like an avatar extension of their character, but must instead issue verbal commans to otherwise independant creatures. I find the above still make conjures very useful but restrains the precise tactical control that makes them overpowered. "Help Bob the Fighter" makes for a different situation than precise positioning and action usage. And, no, I don't try to screw players with this. It's a restraint, not a wedge for DM insertion of bastardliness. [/QUOTE]
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