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<blockquote data-quote="KarinsDad" data-source="post: 7559576" data-attributes="member: 2011"><p>So, is a single word sufficient for a brief utterance?</p><p></p><p>Attack, Dash, Disengage, Dodge, Help, Hide, Ready, Search</p><p></p><p>Do you allow your players to tell the summoned creature to attack? If so, then why not other one word commands?</p><p></p><p>Do you allow your players to tell the summoned creature to "move and attack"? If so, then why not other three word command like "disengage and move"?</p><p></p><p>Do you allow the party leader to shout out to the team "Surround them and don't let any escape"? Or are your players mostly mute during combat except for "out of character" conversations?</p><p></p><p></p><p>You might think that you don't have to define "brief utterance", but without that definition, your argument is suspect because you are basing it on subjective reasons and not game mechanic logic. It's logical that PCs could utter a 10 or 15 word sentence in combat and that this is considered a brief utterance. The point of the brief utterance sentence is not to restrict players from doing reasonable speech in combat, but to prevent them from giving an entire paragraph of speech in a single round.</p><p></p><p>And the spell allows even Int 1 creatures to obey, hence, understand. Why? Cause it's magic. The Monster Manual allows all creatures to perform all normal actions. But, you are allowing some (presumably attack) and preventing others (presumably help or dodge).</p><p></p><p></p><p>Btw, I have no issue with a DM allowing only one set of commands in a given round. But preventing the caster from commanding the creatures in doing a wide variety of actions over different rounds is lame. It's the opposite of fun for the player who took that spell.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7559576, member: 2011"] So, is a single word sufficient for a brief utterance? Attack, Dash, Disengage, Dodge, Help, Hide, Ready, Search Do you allow your players to tell the summoned creature to attack? If so, then why not other one word commands? Do you allow your players to tell the summoned creature to "move and attack"? If so, then why not other three word command like "disengage and move"? Do you allow the party leader to shout out to the team "Surround them and don't let any escape"? Or are your players mostly mute during combat except for "out of character" conversations? You might think that you don't have to define "brief utterance", but without that definition, your argument is suspect because you are basing it on subjective reasons and not game mechanic logic. It's logical that PCs could utter a 10 or 15 word sentence in combat and that this is considered a brief utterance. The point of the brief utterance sentence is not to restrict players from doing reasonable speech in combat, but to prevent them from giving an entire paragraph of speech in a single round. And the spell allows even Int 1 creatures to obey, hence, understand. Why? Cause it's magic. The Monster Manual allows all creatures to perform all normal actions. But, you are allowing some (presumably attack) and preventing others (presumably help or dodge). Btw, I have no issue with a DM allowing only one set of commands in a given round. But preventing the caster from commanding the creatures in doing a wide variety of actions over different rounds is lame. It's the opposite of fun for the player who took that spell. [/QUOTE]
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